Alex Guyot

100 posts on MacStories since January 2014

Alex has been writing for MacStories since 2013. As a MacStories contributor he covers Apple and related technology on the site and for [Club MacStories](https://staging.macstories.net/club/). Alex also keeps the site running smoothly and works on new technology as MacStories' senior software engineer. Mastodon: [@alex@macstories.net](https://mastodon.macstories.net/@alex)

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watchOS 4: The MacStories Review

It is difficult to reconcile a critical appraisal of the Apple Watch with the product’s commercial success. To examine the most popular watch in the world1 and find it wanting seems dubious; yet as Apple’s smartwatch kicks off its third year, its history implores ignominy.

The integration of hardware and software is a keystone in Apple’s foundation. Every game-changing product they’ve released over the years has used this as a core advantage over the competition. Yet despite the Cupertino company’s proven track record, the last three years of Apple Watch have demonstrated a consistent struggle to get this right.

Apple has certainly iterated on unsuccessful hardware and software ideas in the past, but never quite so publicly. The Apple Watch feels like a device that was rushed a little too early to market. Apple knew that it had something good, but it didn’t yet know which areas the device would really excel in.

One of the most interesting pieces of this product’s story is that all signs point to Apple having gotten the hardware of the Apple Watch exactly right, at least in terms of its direction. The original Apple Watch was underpowered and lacking some technology that Apple simply couldn’t fit into it at the time, but the idea was there. In subsequent hardware iterations Apple has significantly increased the processing power, added vital new sensors, improved battery life, and shipped LTE. In this time the case design has remained unchanged (other than growing slightly thicker), and the input methods have persisted exactly. It may have taken until the latest Series 3 release for Apple to fulfill its initial vision for the Apple Watch hardware, but that vision has remained unshaken since the beginning.

The same cannot be said for the Apple Watch software.

Apple’s smartwatch operating system has had a rocky first few years. watchOS 1 was fundamentally broken in several ways, and probably should never have shipped. watchOS 2 was an attempt to shore up and replace the poor foundations under the hood, but it left the substandard user interface to fester in production for over a year. With last year’s release of watchOS 3, Apple took its best shot at rethinking cardinal pieces of that interface.

watchOS 3 was a huge improvement over the blunders that came before it. As I wrote in my watchOS 3 review last year, Apple did great work with the update to cut away the excess and hone the OS to something simpler and more straightforward. It was a significant course correction which set a far better trajectory, but it didn’t get us all the way there.

In a lot of ways it feels like watchOS 3 was the true watchOS 1. Where Apple left off with the smartwatch operating system last year was really the point where it should have started. Nothing was complete, but almost every piece felt primed for improvement rather than necessitating reinvention. In the wake of that update, Apple has been at a crossroads. With the foundations of watchOS finally feeling solid, Apple could either continue to drive the platform forward, or leave it on a slow-moving autopilot.

Yesterday marked the release of watchOS 4 — our first opportunity to see the hope kindled by watchOS 3 borne out — and I’m pleased to report that Apple has succeeded in maintaining the platform’s momentum. Every area that this year’s update focuses on has seen fantastic improvements, and I’ve found myself interacting with my Apple Watch more than ever before. My only disappointment is that the scope of watchOS 4 isn’t quite as far-reaching as last year’s update.

The big themes of watchOS 4 are fitness and music, and Apple has done some excellent work in these departments. New activity goals, completely overhauled Workout and Music apps, auto-launch of audio apps, a Now Playing Complication, and more are all excellent upgrades. As always there is still room for improvement, but many of these features are making the leap for the first time from options on my Apple Watch which I mostly ignore to real features which I find consistently useful in my daily life.

There’s a lot to dig into here with the choices made and the new features added. Let’s dive in and find out what Apple has in store for the next year of Apple Watch.

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  1. That’s watch, not smartwatch. 

iPhone 8 and iPhone X: The MacStories Overview

This morning Tim Cook took the stage for the first time at the brand new Steve Jobs Theater within Apple Park. Following a touching tribute to Steve Jobs himself and a slew of other announcements, Cook introduced the products that everyone was waiting for: this year’s new iPhones.

Apple’s 2017 iPhone lineup has a big twist over past offerings. Rather than just releasing two models of differing size and very similar specifications, the Cupertino company has announced three new models. The iPhone 8 and iPhone 8 Plus are a fairly standard yearly update, including processor, camera, design, and display improvements, as well as a few unique and interesting new perks. Unveiled alongside these, however, is the big new thing: the iPhone X.

Apple is calling the iPhone X1 the future of smartphones, and it certainly does look futuristic. There are some huge changes in this new device for both hardware and software, but before we get there let’s review the updates to the also-brand-new iPhone 8 models. I know the iPhone X is getting most of the attention, but we shouldn’t overlook that Apple has some excellent updates to its other models as well. If the iPhone X weren’t shipping this year, Apple would still have a strong lineup of smartphones for 2017.

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Apple Updates iPad Pro Lineup with New 10.5” and 12.9” Models

Today at its WWDC Keynote event in San Jose, California, Apple announced two refreshed models in their iPad Pro lineup. While both new iPads sport the same set of hardware and design improvements, the most significant change is unique to the smaller iPad Pro model. The original line included a 12.9-inch and a 9.7-inch model, but today the 9.7-inch has been replaced by a larger 10.5-inch iPad. This change could mark the beginning of the end for the 9.7-inch screen size — a size which has remained constant in the iPad line since the introduction of the original iPad back in 2010.

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watchOS 3: The MacStories Review

This month will mark the two-year point since the Apple Watch was first unveiled to the world, and nearly a year and a half since the product first made its way into the hands of consumers. Two years is a long time in technology in general, but particularly so for Apple. In this time the Apple Watch has gone from a product developed in secret, deep within Apple’s headquarters in Cupertino, to the most popular smartwatch in the world. Millions of units have been sold, and surveys have pegged customer sat as extremely high.

Yet despite these positives, the Apple Watch has spent its first two years of existence as a flawed product. This is not due to the Watch’s hardware, which was beautifully designed, decently powered, and boasts enough battery life to easily last a day. Rather, the Achilles’ heel of the Apple Watch has been its software.

watchOS has had problems from the start. Apple shipped its first version in an incomplete state, in which third-party applications were purportedly supported, but unable to run natively on the Watch itself. Instead, the logic of each app was executed on the connected iPhone, and the Watch was used as a dumb display for the results. This method was astoundingly slow in practice, not to mention that it rendered the Watch incapable of nearly anything beyond telling the time when disconnected from its iPhone.

It’s not surprising then, that only two months after the Watch’s release to consumers in April 2015, Apple introduced the first iteration on its operating system, watchOS 2. As I discussed in my review of watchOS 2 last year, version 2 did not significantly change any visual designs or interfaces. Rather, it was a foundational update meant to create the base of a more mature operating system, establishing important building blocks that could be iterated upon in the future.

The foundation created by watchOS 2 seems to be paying off, as this year’s major update to the system, watchOS 3, does indeed build up from that base. However, many of the other aspects of watchOS 2 turned out to be failures, and a year in the wild has proved the update unable to fulfill many of the promises Apple made about it.

There were two standout watchOS 2 features which did not hold true. First, the data surfaced by watchOS 2 apps was supposed to be updated more frequently in the background so as to keep them consistently relevant. Second, the move from running app logic on the iPhone to running it on the Watch itself was supposed to make watchOS apps more responsive and fast.

Perhaps when compared to the incomplete and unacceptable performance of watchOS 1, it could be argued that these goals succeeded, but I would disagree. After a year of using watchOS 2 with my Apple Watch strapped to my wrist nearly every single day, I can say unequivocally that apps were not fast enough to cross the threshold of “useable”, nor was data ever updated consistently enough for me to trust that it was not stale.

In lieu of these and other letdowns in watchOS 2, and after over a year of Apple Watches being in consumers’ hands, the next update to Apple’s smartwatch operating system had a lot riding on its shoulders. Would it double down on the sins of its predecessors, adding more interfaces like the spinning circles of friends and the whimsical yet impractical honeycomb Home screen? Would Apple try even harder to achieve the impossible goal (for current hardware, at least) of all apps running as smoothly as iOS apps and updating consistently?

Thankfully, while the rest of us spent the last year debating Apple’s intentions, Apple spent it hard at work.

For this year’s update, Apple took a hard look at the state of its smartwatch operating system, and it found many features wanting. Showing an uplifting ability to admit when they were wrong, Apple did not shy away from tearing out anything that wasn’t working, including features that were emphasized and promoted in announcements and marketing just last year.

watchOS 3 is still the same watchOS that you know, but its changes have cut deeply and ruthlessly at its origins. Apple is stripping away the cruft and honing watchOS down to a purer form. The strong system foundation of watchOS 2 and general design language of watchOS 1 are still present, but this year’s improvements have made both far more effective.

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    Apple Watch Series 2: Our Complete Overview

    Yesterday morning during their keynote event, Apple introduced the first ever hardware update to the Apple Watch. The Apple Watch Series 2 retains the same basic body design as predecessor. While it is thicker by 0.9mm, the internal components have received a significant refresh in power as well as capabilities. With the Series 2, Apple seems to be repositioning the Watch to be more directed toward health and fitness rather than an all purpose device, and the choices of hardware upgrades reflect this idea as much as the keynote highlighted it.

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    iPhone 7: Our Complete Overview

    Today during Apple’s keynote event at the Bill Graham Civic Auditorium in San Francisco, the Cupertino company announced the latest iteration on their most successful product. Despite rumors of a mostly laid back upgrade year, the iPhone 7 did not disappoint. While only minor changes have been made to the enclosure, there are significant upgrades to almost every other aspect of Apple’s flagship iPhone.

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    iOS 10: Our Complete Overview

    At yesterday morning’s keynote event in the Bill Graham Civic Auditorium, Apple took the wraps off of the latest revision of their mobile operating system. The tenth version of iOS opens up the system to a bold new world of integrations, APIs, and surprising customizability. It modernizes core apps that were growing long in the tooth, takes ambitious leaps forward with computer vision and contextual predictions, and enriches the user experience of such system tentpoles as notifications and the lock screen.

    iOS 10 marks the beginning of a new era of iOS in many different ways. With a solid, mature core to build on, Apple is now feeling free to reach out into new areas that it has never before explored with its most popular operating system. We’ll have to wait for real world testing and future betas to see if they’ve truly delivered, but the promises of iOS 10 are some of the most ambitious Apple has ever pursued with “the world’s most advanced mobile operating system.”

    So let’s take a look at the features Apple has planned for hundreds of millions of users next Fall.

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    App Review Guidelines: The Comic Book

    Well this is an odd one. Yesterday after the 2016 Apple Design Awards, Apple handed out to attendees a physical comic book titled “App Review Guidelines: The Comic Book”. The comic is 36 pages long, and presumably is being used to try to drum up interest in reading through Apple’s freshly rewritten App Store Review guidelines.

    The comic book is available in PDF form here, and reportedly will be followed up by a motion comic book coming later. The motion comic will be available through the Madefire Comics & Motion Books app.

    Apple is certainly starting to get creative in its efforts to get developers to read through the review guidelines before submitting apps. When you’re reviewing over 100,000 apps per week, I guess you do what you can to try to stop time-consuming, guideline-breaking apps before they even get started.


    You can follow @MacStoriesNet on Twitter or our WWDC 2016 news hub for updates.

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    Safari 10 Will Disable Flash and Other Legacy Plug-Ins by Default

    Announced this morning on WebKit.org, the new version of Safari shipping with macOS Sierra this Fall is going to disable legacy plug-ins such as Flash, Java, Silverlight, and QuickTime by default.

    From the WebKit blog post:

    The WebKit project in particular emphasizes security, performance, and battery life when evaluating and implementing web standards. These standards now include most of the functionality needed to support rich media and interactive experiences that used to require legacy plug-ins like Adobe Flash. When Safari 10 ships this fall, by default, Safari will behave as though common legacy plug-ins on users’ Macs are not installed.

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