Brendon Bigley

1 posts on MacStories since September 2024

Brendon is a podcaster and writer based out of New York City. He's the co-host of [Into the Aether](https://intothecast.online), a self-proclaimed "low key video game podcast," and writes about gaming and technology at [Wavelengths](https://wavelengths.online). He wants you to have a good day.

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The iPad Finally Becomes a Gaming Console with CloudGear

My iPad has been gathering dust. I bought it last May – an 11” M4 iPad Pro with 512GB of storage and a Magic Keyboard – mostly for writing, photo and video editing, and experimenting with Apple’s seemingly renewed focus on gaming.

On paper, it excels at all of these things.

While the M4 chip is overkill for the iPad’s possibility space, the ever-present specter of the shortcomings inherent in iPadOS tends to loom over more intensive tasks. There’s a clear disconnect between what Apple states the iPad is for in a post-iPadOS 26 world and what the hardware itself is allowed to do when constrained by software limitations. Quinn Nelson of Snazzy Labs explored this from multiple angles in a recent video that ended with a poignant sentiment:

There are still days that I reach for my $750 MacBook Air because my $2,000 iPad Pro can’t do what I need it to. Seldom is the reverse true.

As a person who also owns a MacBook Pro with an M4 Pro chip stashed away inside, I’ve found the moments I choose my iPad to be few and far between. Despite the ease with which I could fit it into most of my small sling bags when I leave the house and the fact that it’s “good enough” at accomplishing most tasks I could throw at it, I still tend to pack the MacBook instead.

Just in case.

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