Posts in Linked

The Grand Unified Theory of Apple Products

Spot-on analysis by Neil Cybart on Apple’s product lineup:

At the Apple Watch introduction keynote, Apple changed its tune when explaining its product line. Instead of positioning product categories in such a way that each product played a specific role in our lives, Apple began moving down the path of consumers picking and choosing the devices that made the most sense for them. The now classic, “product profile” slide made its debut (pictured below). All of Apple’s primary products fit on one spectrum.

The message behind the slide was simple: each distinct product category possesses a different ratio of personal technology and power. The smaller the device, the more personal the technology.

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Pedometer++ Gets Smarter Step Counting on Apple Watch and iPhone

David Smith’s Pedometer++ is one of the apps that got me back in shape and I’ve always appreciated the thought and care that he puts into it.

Today, David released a substantial update to Pedometer++ with an entirely new logic to coalesce steps registered by the iPhone and Apple Watch:

You might be wondering why I don’t use Apple’s Health.app merging system for this. After extensive testing about how that works I determined that it doesn’t really do a good job for step data. The Apple Health algorithm works around the concept of a ‘priority’ device. This priority device’s steps are then used in all instances except where that device is completely unavailable. In which case the secondary devices data is used to fill in the gaps.

The concept of a fixed priority device doesn’t really work for step data. As you move between the various activities of your daily life, the best device for measuring your movement is constantly switching. Thus you need a data merging algorithm that can dynamically analyze your step data and determine which device’s data is best at any particular time.

That is exactly what Pedometer++ now does. It goes through your daily data and can dynamically determine which device to use for any particular point in your day. The result is a much richer and complete picture of your daily activity than you’d get from Health.

I’ve tried many pedometer apps for iPhone and Apple Watch over the past few months, and I’ve noticed annoying discrepancies between data recorded by my iPhone and steps measured by Apple Watch. David’s intelligent system to reconcile steps taken sounds like what I’m looking for. It’s been a while since I wanted to really check out a new watchOS app, too.

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Apple Open Sources Swift

As promised earlier this year, Apple today officially open sourced Swift, its new programming language unveiled at WWDC 2014. The now open source Swift is available on Apple’s GitHub page for everyone to try:

Swift is a high performance systems programming language. It has a clean and modern syntax, and offers seamless access to existing C and Objective-C code and frameworks, and is memory safe (by default).

Although inspired by Objective-C and many other languages, Swift is not itself a C-derived language. As a complete and independent language, Swift packages core features like flow control, data structures, and functions, with high-level constructs like objects, protocols, closures, and generics. Swift embraces modules, eliminating the need for headers and the code duplication they entail.

This is big news for developers who have been looking forward to experimenting with Swift. Interestingly, Apple has also publicly posted a repository to track the ongoing evolution of Swift, which should reach version 2.2 by Spring 2016 and version 3.0 by Fall 2016.

This document describes goals for the Swift language on a per-release basis, usually listing minor releases adding to the currently shipping version and one major release out. Each release will have many smaller features or changes independent of these larger goals, and not all goals are reached for each release.

Clearly, open sourcing Swift has been a massive effort for Apple’s teams, and they’re committing to it.

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Connected: The Opposite of Perfect

This week, Stephen and Federico talk about the Mac App Store, iCloud Photo Library and (sigh) iPhone 7 rumo(u)rs.

Some of my favorite topics on this week’s Connected: iCloud, Google’s intelligence for online services, and photo management. You can listen here.

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iCloud for iOS Onboarding

Sebastian Kreutzberger has posted a plea for developers to consider implementing iCloud authentication in their apps in lieu of traditional emails and passwords. The idea is that iCloud is inherently secure and anonymized, making for a superior solution to login information reused across multiple services.

The “magic” of iCloud authentication lays in its invisibility to the user.

With iCloud an app does not need to ask the user for an email address or a password to be able to uniquely identify who is running the app (and to later spam the user in marketing campaigns).

With the built-in, invisible iCloud authentication every app (developer) automatically can get a secure, globally unique representation of the currently logged-in iCloud user from iOS itself which it then can use to replace email and password as identifiers.

I don’t know if iCloud authentication would work for every web service with an iOS app, but I certainly am annoyed by having to create online accounts for almost every app I try these days. I have relied on iCloud signup for a couple of apps so far, and the experience has been really nice. I would like to see it used more.

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Real Design Work on an iPad

Khoi Vinh makes some good points about using an iPad for design work. Among his list of suggestions, I’d point out better clipboard support on iOS:

Robust clipboard. The Mac’s clipboard is still relatively simple—it holds one thing at a time and allows you to paste it in any app that supports its current contents—but iOS’s clipboard isn’t even as capable as that. It would be a boon in itself to have more pervasive support for that simple level of copy and paste throughout the app ecosystem, but I would argue that iOS’s far more constrained interaction model should sport an even more advanced clipboard than the Mac’s. You should be able to save multiple clipboard items of multiple media types; each app that supports the clipboard should allow you to paste the most recently copied compatible item. That would significantly reduce the friction inherent on iOS in pulling together content from multiple sources.

Requests for better clipboard management on iOS go back a long way. Even trivial tasks such as copying rich text from one app and pasting into another one can be problematic on iOS (for “fun”, try to build workflows to paste rich text in iOS 9’s Notes. I’ll wait.). There are excellent solutions for third-party clipboard management (Clips and Copied – I use the latter now), but it should be native to the OS. There’s still plenty of low-hanging fruit for Apple to pick on the iPad.

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Sketch Is Leaving the Mac App Store

Sketch, the popular image creation and design tool for OS X and winner of an Apple Design Award in 2012, is leaving the Mac App Store. Developer Bohemian Coding has announced the move in a blog post today:

Today, we’re announcing an important change in how you receive updates to Sketch. After much thought, and with a heavy heart, we’re moving Sketch away from the Mac App Store. If you’re a Mac App Store customer, all you need to do is download Sketch from our website, launch it and enter your email address to receive your license.

As for the reasons behind this decision, Bohemian Coding mentioned a few usual suspects:

There are a number of reasons for Sketch leaving the Mac App Store—many of which in isolation wouldn’t cause us huge concern. However as with all gripes, when compounded they make it hard to justify staying: App Review continues to take at least a week, there are technical limitations imposed by the Mac App Store guidelines (sandboxing and so on) that limit some of the features we want to bring to Sketch, and upgrade pricing remains unavailable.

Sketch is, quite possibly, one of the most popular image editing apps for professionals who use Macs nowadays, and it’s yet another high-profile departure from the Mac App Store. Bohemian Coding doesn’t rule out returning to the Mac App Store if things change, but, for now, they are going to be selling the app directly on their website.

At this stage, we are far beyond the point of acknowledging there is a problem on the Mac App Store. We are not talking a bunch of isolated cases anymore – leaving the Mac App Store has become an accepted trend among developers, which is compounded by the sad state of abandon in which Apple has left it and other issues developers illustrated in the past.

The simple reality is that, gradually, developers of the best apps for OS X are finding it increasingly hard to justify doing business on the Mac App Store. I hope Apple also sees this as a problem and starts doing something about it.

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Can the MacBook Pro Replace your iPad?

This article by Fraser Speirs is going to upset some longtime Mac users – for me, it perfectly encapsulates all the reasons why I decided to move from a MacBook to an iPad (and now an iPad Pro) as my main computer. Two highlights:

Firstly, consider the hardware. The huge issue with the MacBook Pro is its form factor. The fact that the keyboard and screen are limited to being held in an L-shaped configuration seriously limits its flexibility. It is basically impossible to use a MacBook pro while standing up and downright dangerous to use when walking around. Your computing is limited to times when you are able to find somewhere to sit down.

And:

If you are a road warrior, the MacBook’s total lack of cellular connectivity options would be a serious hinderance to a cloud-based storage lifestyle in any case. You would think, for a device that costs up to twice as much as the most expensive cellular iPad, that Apple could afford to offer LTE radios in these devices. Sadly, MacBook Pro owners are stuck with tethering to their iPhones and burning through data plans. While tethering Macs to iPhones has improved in recent years, it will never be as good as a built-in LTE radio.

I couldn’t have said it better and the entire premise of the article is genius. This is exactly why I don’t want to use a MacBook any longer – I simply feel constrained by what others see as benefits of the platform.

One particular mention for Fraser’s note at the end – “If journalists reviewed Macs like iPads”.

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Virtual: You Make Your Own Classics

This week Federico and Myke discuss whether old games are really still worth playing today, before talking about Goat Simulator, and a Hydraulic set-up for GTA V.

If you’ve ever wondered whether you still like old games or if you’re looking at the past with rose-colored glasses, this week’s Virtual should help in your quest. You can listen here.

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