Posts in Linked

Check Dev Center Status From iOS with Pythonista

A great idea by reader Nicolas Hoibian, which uses BeautifulSoup to fetch the source code of Apple’s System Status page, parse it, and print it with custom fonts and colors in Pythonista’s console.

Here’s my modified version that uses Pythonista’s notification module to re-run the script every 6 hours by firing a local iOS notification on your iPhone or iPad (it assumes the script is named “DevCenter” in Pythonista).

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China Labor Watch Publishes Report With Mention Of New “Plastic iPhone”

MacRumors’ Erik Slivka:

Earlier today, labor rights group China Labor Watch issued a report making claims of poor working conditions at Apple’s assembly partner Pegatron.

The report, available as a PDF here, contains mentions of a new “low-priced” plastic iPhone that will “soon” released by Apple:

Pegatron (Shanghai) Ltd Co. is part of the Pegatron Group, which was a subsidiary of Pegatron Group until 2010. Pegatron primarily assembles cell phones and tablet PCs for Apple. Its assembled products include iPhone 4, iPhone 4s, iPhone 5, and low-priced plastic iPhones. Some of Pegatron’s major equipment, such as micro-computer and detection hosts, is provided by Apple.

In the report, a worker details the actual process of pasting protective film on the back of this unreleased iPhone:

Today’s work is to paste protective film on the iPhone’s plastic back cover to prevent it from being scratched on assembly lines. This iPhone model with a plastic cover will soon be released on the market by Apple. The task is pretty easy, and I was able to work independently after a five-minute instruction from a veteran employee. It took around a minute to paste protective film on one rear cover. The new cell phone has not yet been put into mass production, so quantity is not as important. This makes our job more slow paced than in departments that have begun mass production schedules.

The report also contains photos and details of poor working conditions at Pegatron, to which Apple has responded with an official statement. We’ve already outlined why it’d make sense for Apple to release a low-priced iPhone, and, at this point, several signs seem to be pointing to such a device coming out later this year.

 

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Vintage Apple Ads On YouTube

Husain Sumra:

Old Apple commercials from the 1980s have been resurfacing on YouTube channel EveryAppleAds over the past few days, offering an extensive look at vintage Apple advertising that is normally overshadowed by Apple’s famous Super Bowl commercial “1984”.

The channel’s Recent Uploads section is where you can easily to watch all the videos. Some of them are utterly “vintage” in the way they’re meant for an audience who couldn’t have decades of computer experience like we do today; others are still fascinatingly modern in how they imply the product’s superior functionality in a casual, familiar setting. A great find.

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Superbrothers: Sword & Sworcery EP Sales

Interesting numbers from the developers of one of the most unique iOS games in recent years that was later ported to other platforms. The last chart, iOS revenue by region, shows the importance of Japan, as also outlined by Apple in the Q3 2013 earnings call. I would love to have more details on revenue over time though – such as the impact of making an iPhone version or sales in the first two weeks of Google Play compared to the same period on the App Store.

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The Relevancy of App Store Search Results

Allen Pike looks at the relevancy of search results on the App Store and walks away concerned. For developers it’s frustrating — apps that legitimately belong under a search result or fall in the category of that keyword are overshadowed by unrelated apps with buzzwords in their titles.

In my echo chamber, Twitterrific and Tweetbot are used by many and praised by all. In the real world, most people are not looking for a paid Twitter app. The App Store is curated with this in mind, and I get that.

Still, it’s frustrating that the Store search algorithm cares almost exclusively about downloads, app title, and keywords. Paid apps get fewer downloads than free apps, so they’re lost in the noise. Instead of Twitterrific, we get Instagram at #2. This isn’t because Instagram is about “Twitter” at all, but because it’s insanely popular, and meets the minimum keyword relevance requirement to appear.

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Crowsflight Points You in the Right Direction

I think maps are useful when choosing your destination, but when navigating the city streets, orienting yourself by finding landmarks on a tiny screen can be tricky. I like this idea of having a pointer, a directional compass that at least tells you you’re heading in the right direction.

I like the concept behind this app. I could have used something like this a couple months ago when I ended up parking several blocks away from my destination (yay city parking). Maps got me close to my destination, but the walking directions didn’t quite follow the walking paths available and it’s semi easy to get lost in your phone instead of paying attention to your surroundings. Crowsflight shows you were you should be looking for your destination, features a quick search feature (useful when stuck on slow 3G), and built-in maps as an additional way to find nearby points of interest. It’s one of those things where you ask yourself why you need another compass, and end up realizing that it can be super useful when smart features are attached.

You can download Crowsflight for free from the App Store, and unlock all of the features for a dollar via an in-app purchase.

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Learn to Code with Treehouse for the iPad

Quick note: I’d link to a proper blog post, but I don’t see one on Treehouse’s site yet. The link will currently take you to the iTunes Preview page.

You need to have a subscription to use the app (starting at $25 per month), but this is a very cool bonus for those that are learning to code websites and are just starting down the path towards making their own iOS apps. Languages include HTML, CSS, Javascript, Ruby, Objective-C, and more. Treehouse has video tutorials, badges that you can collect as you progress through lessons, and a members forum so you can get help from Treehouse’s community of learners and self starters.

[via VentureBeat]

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The Prompt: Up Next Yesterday

This week, everyone’s favorite international trio discuss a truckload of follow-up, then move on to talk about Apple’s developer site and quarterly results then Google’s new Nexus 7 and Chromecast TV dongle. Myke interrupts the show to find Federico’s alt rock band on MySpace. To wrap up, Chris Bowler files a report on Cloud.typography and Federico gives a tip about bookmarklets in Chrome for iOS.

Without a doubt, the episode recorded in the most original location to date. Get it here.

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EA And The App Store

Jeffrey Grubb at VentureBeat:

The mobile-based future is here, and publisher Electronic Arts is reaping the rewards. EA reported today that it made more money through Apple’s App Store than any other retail distributor. That includes its own Origin digital-download service.

Here’s the thing: I don’t like EA’s shady practices (especially in Real Racing 3), I think that most In-App Purchase-based games should offer more value, but this is working for EA and others (see: Candy Crush Saga). And who’s to blame: consumers for being too credulous? EA and King? Apple? If anything, shouldn’t we be happy because Apple’s strategy is working out?

I, and thousands of old-school gamers like me, don’t like this modern idea of free-to-play games and nickel-and-diming players. I like to think that, eventually, Apple will start caring about quality games. But it’s when I read stories like EA’s that I conclude that, today, Apple doesn’t want to change In-App Purchases, at all.

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