Posts in Linked

Marco On Free Trials

Some great counterarguments by Marco Arment on the (annual) debate on App Store free trials.

Personally, I think that free trials would help the sales of apps priced at $9.99 and above. While it’s true that we, as geeks, tend to try as many apps as possible, I admit that I would feel uncomfortable with spending $40 on four apps that may not even be what I’m looking for. But I also agree that trials may create new problems for the “middle class” of apps that get tried but not bought. It’s a difficult problem to solve. Surely Apple must have better data and insight to corroborate whatever decision they’ll end up making.

From Marco’s post, I’d also highlight this footnote:

Abolishing the “top” lists from all App Store interfaces and exclusively showing editorially selected apps in browsing screens would do a hell of a lot more than trials to promote healthy app economics and the creation of high-quality software.

Exactly.

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Sid Meier’s Ace Patrol for iOS

Fun and intriguing air combat title, programmed by Sid Meier himself, and available to download for free from the App Store. It’s in the same vein as the currently popular free-to-play game War Thunder, featuring historical WWI aircraft and dogfights in a turn-based strategy sim that’ll have you trying to outsmart enemy AI for air dominance. A demonstration of the game, as played by Touch Arcade, shows off the game’s mechanics and various IAP options for unlocking skins and additional pilots.

Polygon also has a short interview with Firaxis’ associate producer Pete Murray, who explains why the studio pursued the WWI theme amongst other titles like XCOM and Civilization.

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Pixel Press: Draw Your Own Video Game [Kickstarter]

As a child of the Nintendo generation, I remember the maps that were drawn for Kid Icarus, for each of the stage’s fourth levels suddenly placed players in sprawling fortresses with Eggplant Wizards and it was nice to immediately be aware of where the hospital was in case you fell victim to a potent spell. On the Genesis, I still have the giant taped-together maps for seaQuest DSV, which I remember were deemed necessary if you ever wanted to diffuse bombs in that one level with the special dolphin while avoiding turret fire within a certain amount of time. And while I don’t remember if we ever drew maps for Metroid or Castlevania, I’m sure they existed at some point.

If you played old games, drawing maps were a necessary part of the experience. You had no HUD or map rooms or objective beacon. As a kid, these necessities then transpired to our own fantasies, drawing our own game worlds on paper in an attempt to create the next best 2D adventure. Few of us ever made them come alive with an actual computer, but the worlds were there, waiting to be explored at some eventual point in time.

Pixel Press, the latest-coolest-thing to appear on Kickstarter, is a nostalgic blast to the past that explores the Nintendo generation’s child-like wonder of developing game levels. Not only does it merge current technology with the pleasure of drawing your own fantasy worlds from pencil and paper, but it has the potential to teach level design for budding game makers. With your iPad, you simply take a photograph of a map drawn on grid paper to apply textures and sounds, making it come alive where you jump, avoid moving obstacles, and navigate your way to victory. The demo is absolutely impressive — a time lapse takes you from creation to completion in just a few minutes with a playable result. Backing the game for $10 will net you the finished copy of the Pixel Press app for your iPad, while a $25 pledge will reward you with the app and necessary sketchpad. If funded at their current goal of $100K, Pixel Press is expected to ship Q4 2013.

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Core Intuition Podcast

In going through my podcast subscriptions, I realized I never recommended Core Intuition to MacStories readers.

Two of my favorite Internet people, Manton Reece and Daniel Jalkut, host Core Intuition. Episodes aren’t too long – exactly like I like them – and they cover development-related topics such as building apps for iOS and OS X, pricing them, with the occasional focus on weekly news but always with a unique perspective.

You can subscribe to Core Intution here. My recommendation is to catch up on old episodes with Instacast for Mac, which is coming along nicely.

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Ken Segall On Apple’s New iPhone Ad

Ken Segall, author of Insanely Simple, comments on Apple’s new “Photos Every Day” ad:

What this commercial does so well is capture the human side of technology. It’s a reflection of daily life, and it’s easy to see ourselves in it. The ad shows us how essential our phones have become, enabling us to capture the people, places and images we don’t want to forget.

Apple commercials aren’t new to this kind of theme. But I agree – Photos Every Day is one of the best ever made.

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Flipboard Launches a Web Editor for Managing Magazines

Alongside an Android update that brings it up to par with the iOS version, Flipboard has made available a web editor for managing your collection of curated magazines in Flipboard. The new site, launched at editor.flipboard.com, lets you change your profile information (such as your bio and name), create magazines, edit details of existing magazines, and delete them. You can also change the cover photo for your magazines if you like and open articles for saved content, but it’s not really designed as an online web browser as much as it’s designed to quickly rearrange articles or delete ones you’re simply no longer interested in. Providing just the basics, Flipboard also reminds you to download their mobile app if you try to browse someone else’s magazine — the editor is just a convenient interface for seeing what you have in your collection and nothing more. With the addition of the editor, what I’d like to see next is an extension for web browsers, letting me save links to my magazine of choice as I’m surfing the web so I can share content with friends and family from anywhere.

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The Verge Interviews Peter Belanger, an Apple Product Photographer

I imagine this has to be one of the coolest jobs in the world. Apple’s product photos are both legendary and seen by millions of people world wide, either in advertisements in magazines, on Apple’s website, or sometimes even on sites like ours. Peter Belanger, a photographer whose clients include Apple, Nike, and Square, was interviewed by The Verge and asked how he recreates the kind of simplicity that Apple portrays in its marketing.

I need to have control over each and every surface so when the client asks for a highlight to be elongated, I can do that. It’s similar to working on a file in Photoshop: you don’t do all your work on one layer. I think of my lights as layers that I can adjust individually to get the desired results.

While Peter shoots with a Canon 5D Mark III, he’s also the same individual who shot the Macworld iPhone 4 cover with an iPhone 4 itself. His process and attention to detail are absolutely amazing.

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Photos Needs to be Simpler

Apple’s Photos app is the default location for saving and sharing photos with friends on iOS. It’s a place where I spend a lot of time either deleting old screenshots (unique to us bloggers) or sorting images into albums as best I can before syncing them with iPhoto. The app has never made much sense to me, between how it simply handles moving images into albums from the Camera Roll or into Photo Stream, and I don’t particularly care for how it whisks away old photos after a period of time on a per device basis in Photo Stream. Peter Nixey was featured on Hacker News earlier today for his thoughts on how managing photos could be better on iOS, and I agree with the general idea:

I want the canonical copy of my iPhoto library in the cloud. One iPhoto library in the cloud, many devices with access to it. I want to edit, organise and delete photos on any device and see the same changes on all other devices. No master/slave setup - just straight cloud access.

I get that there are limitations and lots of things happening in the background, but a lot of that makes itself evident in Photos if you look closely enough. I don’t necessarily agree with Peter’s pricing ideas or that Dropbox and the like are even a threat. But what I do agree with is that the dumb syncing silo that is Photo Stream has to go. Camera Roll can stay as it is — I don’t necessarily need the two merged. When I move photos from the camera roll into a new album, that photo should be gonemoved from my Camera Roll. And those albums should simply show up everywhere from my iPhone to my iPad and on my Mac or Windows box. The “duplication” that happens everywhere with photos right now on iOS is absolutely crazy. And if I want to use the iPhoto app on iOS instead… can’t I just make that the default?

I love taking pictures on my iPhone. But the syncing, the managing, the sorting… it’s not great.

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