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Posts tagged with "app store"

App Store Now Lets You Download Not-Available Apps, Like Tweetie 1

Great news coming from the updated App Store application featuring the new Purchased tab: as noticed by our reader Nicola, you can download, install and run apps no longer available in the App Store, like the original Tweetie 1 or Instapaper Free. The apps appear in your purchase history alongside the usual description and screenshots page.

Unfortunately, due to Twitter’s changes, Tweetie 1 doesn’t work anymore – still this looks like a great option to fill your app library with software developers removed from sale. It might also be a temporary glitch on Apple’s end – we’re not sure. But for now, you can download apps that don’t appear in the App Store listings.


Apple Finally Brings Wireless Sync and OTA Software Updates to iOS

Following direct Twitter integration, Newsstand and all the new features of iOS 5, Apple has just announced what many were hoping for in the months leading up to today’s keynote: wireless syncing. Dubbed PC Free by Scott Forstall, the new feature will allow for a variety of cord-free functionalities such as no iTunes required for activation, over-the-air software updates, Delta updates to only download what’s changed in the new OS.

From This Is My Next:

We said, why do people go back to a computer? Calendars, people create or delete them. You can do that now. Photo editing, you can do it on the devices. Even mail — you can create folders. So if you want to cut the cord, you can. So you no longer need to plugin to update your software. And they’re now Delta updates. Instead of downloading the whole OS, you only download what’s changed.

More on this later when Apple will seed the first iOS 5 beta.

Update: new cloud-based features have also been introduced in the App Store app without needing an update. The App Store application on iOS 4.3 already has a new Purchased tab that, similarly to the Mac App Store, allows you to get a list of all the app you’ve previously bought, also from other devices.


App Store Reaches 400,000 iOS Apps?

Just ahead of the WWDC keynote that kicks off tomorrow at 10 AM PDT in San Francisco, AppAdvice reports the App Store has passed 400,000 available iOS applications. According to data provided by App Store tracking system AppShopper, there are 401,446 iOS apps at the moment of writing this, though in three years Apple approved just over 500,000 apps – 507,293 to be exact. The important milestone of 400,000 apps (if AppShopper’s figure is to be trusted, but we believe so considering 148Apps reports 398,845 as of May 30, 2011) will surely be part of Steve Jobs’ keynote slides tomorrow as he explains why the App Store is a thriving marketplace for developers willing to monetize their efforts, in spite of the recent Lodsys controversy that, perhaps, will also be briefly addressed by Apple executives on stage for the purpose of clarification. Interestingly enough, however, AppShopper reports 97,946 iPad apps available whilst the App Store app on my iPad says there are 92,483 apps as of today.

The App Store officially launched on July 10, 2008, a day before the release of the iPhone 3G running iPhone OS 2.0.1. In 1060 days – or 34 months and 26 days as Wolfram Alpha calculates – the original App Store has been organized in two different sections in iTunes (iPhone and iPad apps) and a separate one living in its own application, the Mac App Store, launched on January 6, 2011.


App Stores and iTunes Showing Trouble Worldwide [Update: Back Online!]

If you wanted to download Angry Birds, take a gander at Apple’s new WWDC app, or download Lady Gaga’s newest album, you may have noticed that iTunes and the App Store ecosystems are failing to download or accept purchases worldwide. While content may still be accessible to browse, Engadget first noticed that the podcast section of iTunes has gone offline, followed by failure by many to download apps from the iOS and Mac App Stores. The most common issue right now is that users can’t download apps from the iPhone or iPad, with symptoms of slow loading times, download failures, and general errors popping up in several countries worldwide. Several users are reporting problems, so either Apple is working on the backend (perhaps this service disruption as something to do with iCloud), or a server or two have decided to bite the dust at the wrong time. Apple Discussion forums such as this one are starting to crop up during this moment of inconvenience, and we’ll keep you updated as the afternoon progresses.

[Updating…]

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Notefile by Junecloud makes a Splash on your Dashboard, iOS

It’s not too often we see really nice Dashboard widgets and iOS apps working in sync, but if you’re familiar with Deliveries for the iPad and iPhone, you’re already well aware that Junecloud are pros at providing seamless syncing. Notefile is their latest endeavor, which was heavily inspired by the desire to sync notes outside of Mail’s notes between Mac and iOS, as well the lack of undo in the Stickies widget. Notefile could be considered the much needed upgrade to Apple’s own Notes, delivering a better default font choice and syncing capabilities with a free Dashboard widget. I personally like the developer’s yellow stylings over the bright white backgrounds many note apps use for their text fields, which is why I often return to Notes’ legal pad. With Notefile, you get a simple, yet seamless syncing experience between all of your Apple devices in a familiar interface. There are no subscription fees asides from the $4.99 entry price for the iOS app, which I’d pay for the gorgeous icon alone. Simplenote writers won’t find Notefile to be a compelling alternative, but Notes users wanting near instant sync for quickly sharing ideas between their Mac and iPhone will find this to be a reasonable upgrade.


Apple Doesn’t Change Stance on Pay-Per-Install Apps

GigaOM has posted an interview with Tapjoy CEO Mihir Shah, detailing how Apple is still not accepting new and updated applications that rely on pay-per-install networks like, indeed, Tapjoy. Back in April we reported Apple, after altering its App Store algorithm to better promote apps based on active usage and quality rather than download numbers, started rejecting apps powered by “pay-per-install” systems and offer-walls – basically in-app links and buttons that allow users to gain free virtual currencies and other goods by downloading another app from the App Store. Developers get paid, users get free goods only by downloading an app they can decide to never open and, on the other side of the spectrum, Tapjoy and other companies manage the entire system by giving developers the tools to implement these functionalities.

As Apple started tweaking the algorithm, it was reported the company didn’t like offer-walls and pay-per-install networks anymore as they saw them like a way to cheat the App Store charts and make some apps rank higher because of the downloads and promotions. Tapjoy then started capping downloads through it networks to comply with Apple’s new rules, but CEO Mihir Shah says he’s “confused” as that’s proven to not be enough for Apple, with the App Store team also saying they had no time to discuss the proposed solutions.

Tapjoy, whose app promotion campaigns have been halted by Apple in new and updated iOS apps, has come up with a new solution that it hopes can help it avoid Apple’s recent ban. The company has proposed a simple fix that allows Apple to identify app referrals from Tapjoy’s ad network so it can prevent those downloads from being counted by the App Store ranking algorithm.

Tapjoy CEO Mihir Shah said he reached out to Apple three weeks ago and offered to include a referral URL for the App Store when a user chooses to download an app in exchange for virtual goods. That would allow Apple to identify that the download came from Tapjoy and not count it in the App Store ranking algorithm. Shah said Apple wrote back a couple days later saying it had no time to discuss the issue.

Tapjoy is seeing an obvious decline in revenue and traffic on iOS devices, though they’re making up with growth on the Android platform. Many suggest Apple does no longer accept this kind of offer-walls because they want to promote iAd for developers among advertisers; however, Apple’s review guidelines for App Store apps explicitly mention that “developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the iOS Developer Program.”


The Heist Sells Half A Million Copies in 7 Days

Released a week ago and selling a copy every second in the App Store with more than 86k downloads on the second day of availability, the Tap Tap Tap developers have just announced the impressive sales numbers for The Heist, a MacHeist-related iPhone app that, through a series of puzzles to complete, grants users access to a free prize. Priced at $0.99 and available only for the iPhone and iPod touch, The Heist has sold half a million copies in 7 days – 501,813 sales in 6.5 days to be exact for $300,000 in revenue (that’s after Apple’s cut). Tap Tap Tap believes this has to be a new record in the App Store as their previous (successful) app Voices sold 500,000 copies in one month, and The Heist has overtaken Rovio’s Angry Birds for 5 days in a row now. The app will eventually fall down the charts as novelty wears off and people beat the game, but the results in this week of availability are impressive nonetheless.

In most countries The Heist popped into the top, pushing its way past a group of established App Store brands – Angry Birds, Fruit Ninja, more Angry Birds, Tiny Wings, Angry Birds, etc., and we think by benefit of not being familiar, and rather being totally fresh, The Heist enjoyed a particularly strong surge of interest and sales once the app started experiencing #1 charting exposure. (The #1 spot is not only representative of how well your app is doing, but also is arguably the most valuable and highly tapped ‘shelf space’ on the App Store.)

A lot of people are sick of Angry Birds, and while we have no expectations on knocking it out for more than an abberation of a week, we are definitely proud to have dispelled the ridiculous notion that your app and app icon has to have a bird in it to take #1. Though to be fair, we’re going to have a helluva time merchandising a vault door.

The Heist’s success doesn’t surprise considering Tap Tap Tap’s background and the popularity of MacHeist among iOS and Mac users, though these numbers may have exceeded expectations even for the team that every year organizes contests and bundles to get Mac software at a discounted price. Tap Tap Tap explains on its blog the various “tactics” that allowed the app to climb the App Store charts this fast (including press coverage, word of mouth, email newsletter, and so forth), so if you’re a developer and you’re planning on creating the next Heist or Angry Birds, make sure to check out Tap Tap Tap’s story to get an overview of what’s like to have a tremendous App Store success.


Apple’s App Store Processes 59% Of All Mobile App Downloads

Research2Guidance issued a new research report recently that indicates Apple is dominating other mobile app stores in terms of app downloads. In the first quarter of 2011 it is revealed that Apple’s App Store was host to 59% of all application downloads. This is despite a fall in 22% since the App Store first opened to a dominating position of serving 81% of all app downloads.

The report surveyed 58 app stores which is a significant increase from the 18 app stores that were available when the iPhone App Store launched in July of 2008. Unsurprisingly the Android Market is the strongest competitor to the App Store. It led to a deterioration of the App Store’s share of downloads in the second half of 2010, which fell by 24%.

The first quarter of 2011 has seen a stabilization of the App Store’s share of app downloads, which has actually increased by 2% - helped by the increased popularity of the iPad. Research2Guidance says in its report that the following two years will prove critical for Apple’s competitors if they want to reduce their hold over the market. In part this is solidified by the suggestion that once users spend significant amounts of money on apps, they are less likely to want to switch platforms.

[Research2Guidance via The Next Web]


Opera Mini 6 for iPad Reviewed

There isn’t any stiff competition on the iPad when it comes to third party browsers, but one could arguably assert that Opera has a widely recognizable name when it comes to the mobile browser space; we’re sure the Opera community would enjoy additional exposure on iOS alongside the dominant focus on Android. Unfortunately, Opera’s attention to Android has tended to be a problem when it comes to curating its iOS app. When Opera for the iPhone launched to the surprise of many in 2010, the app fell by the wayside with a lack of enthusiasm and was seemingly forgotten about as Opera for the iPhone never updated to take advantage of the Retina Display. Opera had seemingly lost interest in supporting iOS, that is until an updated Opera Mini 6 landed on the App Store as a universal app, bringing an updated interface and some extra polish to their mobile app. It remains to be seen whether Opera will continue to provide consistent updates to their mobile browser on iOS, but that doesn’t mean we won’t provide our take on the current “red O”.

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