Happy birthday Apple! If you didn’t already know, we’ve set up a new twitter account for Deals, it’s @MacStoriesDeals. We’ll tweet the daily deals there as well as exclusive weekend deals too. Help spread the word! Here are today’s deals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get ‘em while they’re hot!
Posts tagged with "iOS"
#MacStoriesDeals - Friday
#MacStoriesDeals - Thursday
If you didn’t already know, we’ve set up a new twitter account for Deals, it’s @MacStoriesDeals. We’ll tweet the daily deals there as well as exclusive weekend deals too. Help spread the word! Here are today’s deals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get ‘em while they’re hot!
Finally: Twitter Has Killed The Quick Bar
Following user criticism (an euphemism) and complaints from several aficionados of the official iPhone client, Twitter released an update to the iOS app today, and they have removed the Quick Bar. Kindly called “dickbar” by many users on Twitter in the past weeks, the bar used to appear along the top of the main timeline to show promoted and regular trends. We didn’t like it. Nobody liked it. And now it’s gone.
In an official blog post, Twitter explains:
Rather than continue to make changes to the QuickBar as it exists, we removed the bar from the update appearing in the App Store today. We believe there are still significant benefits to increasing awareness of what’s happening outside the home timeline. Evidence of the incredibly high usage metrics for the QuickBar support this. For now, we’re going back to the drawing board to explore the best possible experience for in-app notification and discovery.
Twitter also says the Quick Bar could have evolved into a full-featured notification system for mentions, direct messages, and more. I guess we’ll never know at this point, or perhaps in-app visual notifications will be implemented in other ways in the future. We’ll see.
The updated, Quick Bar-free Twitter app is available in the App Store now. The latest version also introduces bug fixes, and we hope the company is referring to the annoying DM bug here. The bug has been around for ages now, it was fixed in a previous update, then it mysteriously came back. It’d be nice to see that gone, too.
Apple Patent of the Day: Spaces for the iPad
Spaces are crucial to my daily workflow on my MacBook (I never was a ⌘⇥ guy), and the prospect of using Spaces on my iPad as a virtual workspace is amusing. While Spaces will still exist in Lion alongside Mission Control, Spaces itself is sort of taking a backseat in terms of what we traditionally think of in Leopard and Snow Leopard. The patent suggests that Apple has been toying with the idea of Spaces on the iPad – shown running a version of OS X in the patent files – and suggests that multitouch gestures could manipulate items on screen and bring Spaces into view. Just like the desktop, gestures have been submitted which give users the ability to push a window to an adjacent space by dragging applications to the edge of the screen, and to drag windows between virtual the virtual desktops. The gesture to open Spaces is noted as a pinching gesture at the corner of the display, a perfect choice in that it also mimics the hot corner features in OS X. The patent was filed in Q3 of 2009, and give us a little insight into how Apple may incorporate a new multitasking system in iOS. I don’t think the multitasking bar is as nimble as HP’s Card view when it comes to multitasking on webOS devices, and mulling over a patent like this reminds us that Apple may make some big changes in the next iteration of iOS.
[via Patently Apple]
#MacStoriesDeals - Exclusive Wednesday
If you didn’t already know, we’ve set up a new twitter account for Deals, it’s @MacStoriesDeals. We’ll tweet the daily deals there as well as exclusive weekend deals too. Help spread the word! Here are today’s deals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get ‘em while they’re hot!
N.O.V.A. 3 Will Use Unreal Engine, Coming Later This Year→
N.O.V.A. 3 Built On Unreal Engine, Coming Later This Year
Pocket Gamer reports an interesting tidbit about software development studio Gameloft and its first-person shooter game N.O.V.A. for iOS:
Gameloft has confirmed what we already knew down here in the Rumour Mine - it’s busy working on four games utilising Epic Games’s Unreal Engine 3. But the Paris-based publisher hasn’t revealed what those games are.
Word has it that shooter sequel N.O.V.A. 3 is among the four titles built around the engine and will be out later this year.
I’m not a huge fan of Gameloft’s console-like approach to iOS, but I think it’ll be interesting to see how a new N.O.V.A. developed with the same engine that powers Infinity Blade will fit in the iOS gaming scene. Gameloft has plenty of time to make N.O.V.A. graphically more impressive than Infinity Blade or Rage HD come the 2011 holiday season. And – we’ll see if I’m wrong – I have a feeling a brand new N.O.V.A. with stunning graphics could make for the perfect demo at a certain Apple fall event.
Also: who else thinks Infinity Blade is going to win an Apple Design Award in June? [via Steve Troughton-Smith]
HOW TO: Use Amazon Cloud Player With iOS Devices→
HOW TO: Use Amazon Cloud Player With iOS Devices
One of the standout features of iCab Mobile is the ability to change the browser User Agent. In other words, this lets the website think that you are visiting from a browser other than Mobile Safari. Changing the Browser ID to “Safari 5 (Mac)” will allow users to download music using the Mobile Safari method, even if Amazon does change how it serves downloaded files.
Christina Warren notes that there isn’t a technical limitation preventing Amazon from serving content to iOS devices, but currently you have to either use an alternative browser to change the User Agent or download each song one-by-one for playback in Safari. I’m still miffed that Amazon isn’t flexing their muscle and aggressively pursuing the iOS platform at launch, considering that’s really where the market for cloud based music streaming exists. The uploading and playback tools might be a little rough around the edges, but Amazon’s integration and incentives need to give Apple a run for its money on the platform that counts.
#MacStoriesDeals - Tuesday
If you didn’t already know, we’ve set up a new twitter account for Deals, it’s @MacStoriesDeals. We’ll tweet the daily deals there as well as exclusive weekend deals too. Help spread the word! Here are today’s deals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get ‘em while they’re hot! Read more
Amazon Cloud Player Doesn’t Work On iOS — But It’s Not A Flash Issue→
Amazon Cloud Player Doesn’t Work On iOS — But It’s Not A Flash Issue
On Android devices, Cloud Player works by way of the Amazon MP3 app. This app does not exist on the iOS platform because it would compete with Apple’s iTunes Store. Presumably, Amazon could make another stand-alone app for Cloud Player or include it in one of their other Amazon iOS apps, but Apple new platform rules on subscriptions make this a bit murky (Amazon’s Cloud Drive is free for 5 GB but costs a yearly fee for more storage).
You’d think the alternative would be to simply launch an HTML based web-app at this point. @GlennF points out that Safari can support background audio with iPhone 3 software as well, though Siegler reminds us the audio player simply doesn’t work. I worry that the lack of support for iOS devices at launch is a huge missed opportunity, especially when you could have directly insulted Apple by playing on their own turf. Now, the talk won’t be about that Amazon launched cloud based storage and streaming, but that they aren’t on the most popular media devices at launch. I’m under the presumption that Amazon wants a native app in the App Store (but can’t), but then again we’re talking about the same company that requires Android owners to install the Amazon Appstore in eight steps. Thankfully for the Amazon MP3 app, it only takes one.
On the upside, 5 GB (then 20 GB for a year if you simply buy an album) of free cloud storage is incredibly generous, and I suspect John Gruber might be right about the development of a tablet or phone to coexist with a new media ecosystem (see the 8-Steps link above).






