Posts tagged with "iOS"

Mac OS X 10.6.5 and AirPrint: Not Found

Just like we previously reported, it looks like Apple removed AirPrint support from 10.6.5. Available to developers in previous beta versions, the feature allowed iPad, iPhone and iPod Touch users on iOS 4.2 to print documents to printers shared via Mac OS X or Windows.

It turns out AirPrint now only works with supported HP printers, as noted by Macworld and Ars Technica. We’re also getting reports from readers who have already installed 10.6.5 (which came out a few minutes ago) confirming that, indeed, AirPrint to shared printers from iOS 4.2 GM isn’t working. Read more


Rumor: Apple Has Cancelled Support for AirPrint Through Mac and Windows

Update: Unlike many other blogs that linked to this post claim, the rumor isn’t about AirPrint being cancelled. It’s about AirPrint through shared printers on Macs and PCs.

When Apple released the first beta of iOS 4.2 for iPhone, iPod Touch and iPad, they also officially announced AirPrint, the wireless printing system that would work with specific HP printers and shared printers on Macs and PCs:

AirPrint is Apple’s powerful new printing architecture that matches the simplicity of iOS—no set up, no configuration, no printer drivers and no software to download,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “iPad, iPhone and iPod touch users can simply tap to print their documents or photos wirelessly to an HP ePrint printer or to a printer shared on a Mac or PC.

We have been told from a few Mac developers that a few days ago Apple removed all the references to printing via OS X 10.6.5 and PCs both from Readme files and other online documentation posted in the iOS developer center. It seems like all that’s now mentioned in the release notes are the aforementioned HP networked printers, as if the shared printing option never existed. See here, here and here.

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MacJournal for the iPad

It used to hold true that I’d occasionally coordinate my nefarious plans for world domination inside of the iPad’s very own Notes application. I don’t like using Simplenote (as many will tell me to do) for such radical means, which is its own whitespace dedicated for short bursts of random prose. The only solace I could find was with MacJournal, though for a while, it only existed on OS X. And MacJournal is appealing not as a blogging solution, but as a database solution for maintaing multiple journals with optional encryption and password protection. When I can avoid it, I don’t like maintaining multiple files in the Finder.

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Apple Considering Scrollable Menus and Toolbars For Lion and iOS 5?

A new European patent filing discovered by Patently Apple details how Apple might implement different interaction methods for menus and toolbars in the next version of OS X, Lion, and in the future iteration of their mobile operating system, iOS. The patent, filed in Q2 1010 and published last week, shows two specific models: scrollable menus and toolbars.

The main concept behind the patent is that menus and toolbars take too much space on screen, and the large majority of users don’t need to look at these elements all the time. To save space and implement multitouch gesture-based navigation in menus, there could be a way to scroll through toolbar icons and dropdown menus both on the desktop and iPhone / iPad. Read more


iOS: Single Biggest Gaming Format On The Planet

iOS: Single Biggest Gaming Format On The Planet

The remarkable truth of that figure, then, is that it’s entirely possible that measured by software revenues the iPhone/iPod is already the single biggest gaming format on the planet. And if it’s not already, it very shortly will be – the App Store is still growing while the others are moving downwards, and more and more publishers are devoting serious resources to making some very serious games for the iOS machines.
For a platform that’s only been around a couple of years, that’s already a pretty astonishing feat. Include the fact that it’s being done by selling the vast majority of games for less than $2 and it’s mind-blowing.

And the App Store is coming to the Mac now.

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Why Developers Create Apps for iOS

Why Developers Create Apps for iOS

Marco Arment:

The problem is that hardware manufacturers and tech journalists assume that the hardware just needs to exist, and developers will flock to it because it’s possible to write software for it. But that’s not why we’re making iPhone and iPad software, yet those are the basis for the theory.

We’re making iPhone software primarily for three reasons:

Dogfooding: We use iPhones ourselves.
Installed base: A ton of other people already have iPhones.
Profitability: There’s potentially a lot of money in iPhone apps.

With this in mind, think about the installed based of Macs.

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Google Rolling Out Instant Search for iPhone

Update: official blog post from Google.

In September we announced that we were working to bring Google Instant to mobile, and today we’re making a beta version available to most iPhone and Android devices in the U.S. To try it out, go to google.com in your phone’s browser and tap the Google Instant “Turn on” link beneath the search box (if you don’t see the “Turn on” link, try waiting a moment and then refresh the page).

Like the desktop version of Google Instant, when you type on your mobile device you’ll see predictions of what you might be searching for. If you type [anse], for example, you should see [ansel adams] along with other predictions.

We hope you’ll enjoy using Google Instant for mobile as much as we enjoyed making it. It’s currently available for Android 2.2 (“Froyo”) devices and iPhones and iPods running iOS 4 in the U.S. in English.

According to a screenshot posted by 9to5mac, Google has started rolling out the Instant search to iOS devices. In the screenshot, you can see it’s labelled as “beta” and you have the option to turn it off. Read more


Apple Posts Support Document About Daylight Saving Time Bug on iOS 4.1

As noted by MacRumors, earlier today Apple posted a new support document detailing the issues experienced by many users with the Clock app on iOS 4.1 after the switch to DST. It happened in New Zealand back in October and Europe earlier this week, but Apple still hasn’t released a firmware update to address the issue.

It’s very likely that iOS 4.2 –now in Gold Master version, final release really around the corner – will put an end to this annoying bug.

From the support document:

In some regions, shortly before or after the daylight saving time (DST) change, repeating alarms created in the Clock app may work incorrectly.

To resolve this behavior for existing alarms, set the repeat interval to Never. You will need to reset these alarms for each day you need them.

After November 7th, 2010, you can set your alarms to repeat again.