AppStories Episode 375 - Why’d You Download That?
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This week, Federico and John take a look at their latest app downloads on a variety of Apple devices.
This week on MacStories Unwind, spring is in the air, the cicadas are coming, and Federico is teasing a bigger and better MultiButton shortcut. That makes it the perfect time for a videogame doubleheader with Balatro and Final Fantasy VII Rebirth.
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When I’m sitting at home in my office, the ergonomics are perfect. I have a comfortable chair with plenty of back support, my keyboard is at the right height, and my Studio Display is at eye level. The trouble is, that’s not the only place I work or want to work. As a result, I spend time almost daily using a laptop in less-than-ideal conditions. That’s why I was eager to try the Logitech’s Casa Pop-Up Desk that debuted in the UK, Australia, and New Zealand last summer and is now available in North America, too.
Logitech sent me the Casa to test, and I’ve been using it on and off throughout the past 10 days as I work at home, away from my desk, and in various other locations. No portable desktop setup is going to rival the ergonomics of my home office, but despite a few downsides, I’ve been impressed with the Casa. By making it more comfortable to use my laptop anywhere, the Casa has enabled me to get away from my desk more often, which has been wonderful as the weather begins to warm up.
Panic’s Playdate has been in the news again recently. The company has caught up with pre-orders, so anyone can order one, and it will ship within 2-3 days. Also, Lucas Pope, the creator of beloved games like Papers, Please and Return of the Obra Dinn just released Mars After Midnight, a game I plan to dig into this weekend. The Playdate catalog is also running its first-ever sale, but there’s just one day left, so check it out today.
Most recently, I saw Panic’s Cabel Sasser link on Threads to a post by Rauhul Varma on the Swift.org blog. The Playdate’s developer SDK supports Lua and C, and as Varma explains, “the typical Swift application and runtime exceed the device’s tight resource constraints.”
However, Varma, who is an engineer in Apple’s Advanced Prototyping in the Platform Architecture group, had an idea for building Playdate games that would fit on the device:
Recently, the Swift project began developing a new embedded language mode to support highly constrained platforms. This mode utilizes generic specialization, inlining, and dead code stripping to produce tiny binaries, while retaining the core features of Swift…
These defining characteristics make the embedded language mode a great solution for shrinking Swift to fit the Playdate’s constraints.
To demonstrate the approach, Varma shares two games built in Swift: Conway’s Game of Life, which is a sample included in the Playdate SDK, and a Breakout-like game called Swift-Break. For developers who are interested in building games for the Playdate using Swift, Varma’s post includes a detailed explanation of the process, and the code and documentation are available on GitHub.
I love this project because it lowers the barrier to getting started for Swift developers who may not be as comfortable or familiar with Lua or C. I hope this leads to even more great releases for Panic’s awesome little handheld game platform.
The folks at Indie App Sales are back with another big sale featuring apps from some of your favorite indie developers. This time around, they have over 250 apps in the lineup, including MacStories favorites like:
The sale periods vary by app, but most are offering discounts today and tomorrow, so check it out and grab a great deal on these excellent apps and support indie development.
Apple has announced a trio of additional changes related to iOS developers in the EU where it is subject to the Digital Markets Act. The changes, which are outlined on Apple’s developer website, include:
Whether it’s the result of feedback from developers or pressure from the European Commission, watching the app landscape transformed in very public fits and starts is fascinating.