Federico Viticci

10804 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.



iPad Diaries: Advanced File Management and Research with DEVONthink

As I wrote in my story on one year of iPad Pro, I consider cloud services a necessity for managing files on iOS. Dropbox and iCloud Drive make it possible to keep the same sets of documents and app libraries synced across devices, but, more importantly, they help overcome iOS’ file management woes through centralized storage spaces. In the article, I espoused the flexibility of Documents and its tight integration with Dropbox, noting how Readdle had built the missing iPad file manager with features Apple omitted from their iCloud Drive app.

Since early January, I’ve been thinking about my larger writing projects scheduled for 2017 and whether Documents can scale as a reference and research tool. Looking back at 2016 and the time I poured into organizing and referencing files for my iOS 10 review draft in Scrivener (which I covered here), I realized that neither Scrivener’s built-in file manager nor Documents could meet the basic requirements I have set for this year’s review. These include the ability to search different file types with advanced operators as well as a system to reference individual files and folders throughout iOS with local URLs. It was during this meta-research phase1 that I decided to try DEVONthink To Go again.

Read more


Connected, Episode 129: Game of Sorrow

This week, Stephen tries something new, Federico talks about camping, and Myke looks forward to a new television show.

On this week’s Connected, we discuss Apple’s upcoming Planet of the Apps show and a bunch of other fun topics. You can listen here.

Sponsored by:

  • Incapsula: Secure and accelerate your website. Connected listeners get one month free.
  • Blue Apron: A better way to cook. Get three meals free with your first purchase, and free shipping.
  • Squarespace: Make your next move. Enter offer code WORLD at checkout to get 10% off your first purchase.
Permalink

Remaster, Episode 28: The Current State of Games on the iPad

The gaming scene on iOS is a vibrant place, but what about the iPad specifically? Is the App Store the right market for games on larger screens? Where are all of the tailor made gaming experiences?

On this week’s Remaster, we take a serious look at the state of gaming on the iPad, including the future of console-quality games for iOS and developers’ relationship with Apple. You can listen here.

Sponsored by:

  • Mack Weldon: Smart underwear for smart guys. Get 20% off with the code REMASTER.
  • Squarespace: Make your next move. Enter offer code INSERTCOIN at checkout to get 10% off your first purchase.
Permalink

Making More Outside the Mac App Store

After seeing the results of Kapeli’s exit from the Mac App Store, Rogue Amoeba’s Paul Kafasis compared sales of Piezo from the Mac App Store and their direct web store as well:

After seeing Kapeli’s chart, I was curious about the App Store’s impact on Piezo’s sales. The restrictions and limitations of the Mac App Store ultimately led us to remove Piezo on February 12th, 2016. We’ve now been selling it exclusively via our site for a year. This has provided about as perfect a real-world test case as one could hope for. Piezo’s removal came with minimal publicity, the price has remained constant at $19, and we’ve had no big updates or other major publicity for it in either 2015 or 2016.

His conclusion is perfectly reasonable:

In our case, however, it’s clear that we were serving Apple, rather than Apple serving us. By removing Piezo from the Mac App Store, we stopped paying a commission to Apple for the many customers who had found Rogue Amoeba on their own. Better still, we were able to improve the quality of the product while simplifying our work considerably. Ultimately, that alone was enough to convince us that leaving the Mac App Store was the right move. The subsequent revenue increase we’ve seen is merely a nice bonus.

At this point, I don’t understand why any independent developer would want to sell apps exclusively through the Mac App Store. The lack of meaningful improvements since 2011 don’t justify Apple’s high commission anymore. The Mac App Store has always been a second-class citizen; today, Mac developers like Rogue Amoeba are better served by controlling their own destiny.

Permalink