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iPhone X, OLED, and Dark Mode Battery Tests

Neil Hughes ran some battery tests on the iPhone X comparing standard white-background UIs against the “dark mode” generated by iOS 11’s Smart Invert Colors in Safari. The results are remarkable:

Reddit normally features a white background and black text, but with Apple’s smart invert colors option enabled, the back of the screen is now black and the text is white. This is important because black pixels in an OLED are essentially “turned off” and consume far less power — a stark contrast from LCD displays, where the backlight must illuminate all pixels, including black ones.

After three hours with maximum brightness and smart invert colors enabled, the iPhone X battery dropped from 100 percent to just 85 percent.

We then ran the exact same test with an iPhone X running in normal mode — that is to say, Reddit was loaded on Safari with a white background and black test. With the backlight turned up to maximum, the battery drained from 100 percent down to 28 percent.

It’s an extreme comparison, but it proves how dark interfaces could be marketed as beneficial for the iPhone X’s battery life. I wonder if the long-awaited system-wide iOS dark mode could be presented as an energy efficiency feature next year?

(Related: as we mentioned on last week’s Connected, if you have an iPhone app with a custom dark mode, you’ll want to update it so it offers a “pure black” option on the iPhone X. It looks so much better than gray or dark blue.)

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The Case for RSS

David Sparks makes a good point about the strengths of RSS compared to, say, getting your news from Twitter or Facebook:

RSS is so easy to implement that it’s a slippery slope between having RSS feeds for just a few websites and instead of having RSS feeds for hundreds of websites. If you’re not careful, every time you open your RSS reader, there will be 1,000 unread articles waiting for you, which completely defeats the purpose of using RSS. The trick to using RSS is to be brutal with your subscriptions. I think the key is looking for websites with high signal and low noise. Sites that publish one or two articles a day (or even one to two articles a week) but make them good articles are much more valuable and RSS feed than sites that published 30 articles a day.

Unlike Sparks, only a couple of my friends have moved on from RSS (and are using Twitter for news), but I agree otherwise – I don’t want to spend any more time on Twitter than absolutely necessary. I cherish the ability to subscribe to my favorite websites independently from social networks.

One thing I’d add: it’s possible to subscribe to high-volume feeds (and keep them alongside low-noise ones) if you take advantage of filters and muted keywords. Modern RSS services such as Feedly, Inoreader, and NewsBlur all come with advanced filtering features that mute specific articles directly on the server, so they don’t get pushed to clients on iOS or macOS at all. If you want to subscribe to a lot of sources but automatically hide topics you don’t care about, this is the only way to go.

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Jony Ive and an Apple Park Architectural Lead on Apple’s New Headquarters and Design

Wallpaper Magazine’s Nick Compton has an extensive interview with Foster + Partners’ Stefan Behling, one of the lead architects of Apple Park, and Apple’s Chief Design Officer, Jony Ive. There are a lot of great details about Apple Park and the Steve Jobs Theater in the article, including this from Behling on constructing a roof on the theater that appears to hover in space:

A network of 44 conduits, carrying electricity, data and sprinkler systems, is housed in three-quarter-inch strips of aluminium in-between the theatre’s glass surrounds. The carbon-fibre roof, tested, built and unbuilt in Dubai, was made the same way you make the hulls of racing yachts and weighs just 80 tons. ‘This is the first time in the history of mankind that this has been done,’ says Behling. ‘It’s the biggest carbon-fibre roof of its kind in the world. If you are serious about achieving something like this, and making it look effortless, you have to go all out. And that does mean doing something that has never been done before.’

Jony Ive has a lot to say about Apple Park too. In response to criticism that the building isn’t sufficiently configurable he says:

Our building is very configurable and you can very quickly create large open spaces or you can configure lots of smaller private offices. The building will change and it will evolve. And I’m sure in 20 years’ time we will be designing and developing very different products, and just that alone will drive the campus to evolve and change. And actually, I’m much more interested in being able to see the landscape, that is a much more important capability.’

Ive also talks about Apple’s design philosophy in general noting that his team’s goal is to ‘get design out of the way.’ However, my favorite part of the interview is Ive’s insight that with every new product, two are actually created:

‘When I look back over the last 25 years, in some ways what seems most precious is not what we have made but how we have made it and what we have learned as a consequence of that,’ he says. ‘I always think that there are two products at the end of a programme; there is the physical product or the service, the thing that you have managed to make, and then there is all that you have learned. The power of what you have learned enables you to do the next thing and it enables you to do the next thing better.

Wallpaper’s interview is a must-read for anyone intrigued by Apple Park and Apple’s approach to design.

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Reeder 3.1 Adds iPhone X Support

Reeder got me into reading RSS feeds on my iPhone several years ago. The app isn’t updated often these days, but developer Silvio Rizzi always makes sure to release updates that support the latest Apple hardware and iOS versions, which I appreciate. Reeder is as smooth and elegant as the day it came out (specifically, version 2 in 2013), and today’s 3.1 update is a welcome one as it brings support for iOS 11 and the iPhone X.

There are no new features in this version, but I recommend trying it out on an iPhone X if only to look at the “pure black” theme on the device’s OLED display. It’s glorious. I’m looking at Reeder now as I’m reading some articles in bed, and I can’t tell where the display and the bezels meet. I wish more apps would implement dark themes like this on the iPhone X. And as always, it’s great to see that Reeder is still around.

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Animoji and AvatarKit

Developer Simon Støvring has put together SBSAnimoji, an iPhone X app that uses Apple’s private AvatarKit framework to let you record Animoji videos that aren’t limited to 10-second clips or the Messages app. You can download the project from GitHub and install it with Xcode on your iPhone X.

It’s fascinating to consider how Animoji could expand beyond iMessage through AvatarKit, or how the same tech that powers the framework could be used for the creation of different system avatars not necessarily modeled after popular emoji. Also: wouldn’t it be interesting to have AvatarKit as a proper API for third-party developers?

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Connected, Episode 167: Dissolving of the Plus Club

On this week’s episode of Connected, we share our first impressions on the iPhone X and discuss the experience of using the device. This is a long one. You can listen here.

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The High Stakes Secret Release of Monument Valley 2

Monument Valley 2 was announced and released during the WWDC keynote this past June. Andrew Webster at The Verge talked to the team behind the game about keeping the sequel a secret and the success the game has enjoyed in the subsequent months.

Since WWDC, the follow-on to one of the biggest App Store hits in recent years is selling well, including in China where sales are greater than in the US. Still, it remains to be seen whether ustwo’s latest release can match the original, which did even better in its second year on the App Store. Asked about how that kind of success can be replicated, ustwo head Dan Gray said:

“Your game needs to operate on a number of levels — at least that’s how we work,” he says. “When we think about how kids interact with Monument Valley, they treat it like a toy. There are these amazing structures, and it’s very tactile, there’s a lot of audiovisual feedback. That’s the most simple form of interaction. And then there are the people who understand the basic premise. In Monument Valley 2, that is a mother and child trying to solve problems together. Then there are the people who talk on internet forums and Twitter, and have really high-level, deep discussion.”

The Verge’s profile coincides with the release of a behind-the-scenes video created by ustwo that follows its team as they fly to San Jose and reveal Monument Valley 2 to the world.

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