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Interview: Game Developer Zach Gage on Pile-up Poker and Resisting Dark Patterns

Jason Snell has an excellent interview on Six Colors with Zach Gage one of the creators of Puzzmo and a ton of other games we’ve covered on MacStories over the years. Federico and I interviewed Zach ages ago on AppStories, and more recently at WWDC, and the only thing I like more than hearing him talk about game design and theory is playing his games.

As I read the interview, I was struck by the thoughtfulness with which Zach’s games are made, including this tidbit about Pile-Up Poker, the most recent addition to Puzzmo:

We have a lot of games on the website right now that are very cerebral and based on you and trying hard and being at your peak. And for me, thinking about how we balance a portfolio of games, I really wanted to have something in there that would be a lot more random every day and would still fit the guidelines that we have for Puzzmo. The game should be healthy. It should be a thing where you are creative and clever and improve your strategy. It should be something that anybody at any skill level can play and win, but people who are really highly skilled can play at a super high level and really compete.

Poker is one of my favorite games ever. I think it’s a magical game. For me, the biggest trick of poker is that you can play poker with your friends for 20 years and then someone can show up and have never played poker before and win. And that is something that doesn’t exist with, I don’t think, any other game. So it felt like the right kind of game to bring to Puzzmo to find something that fits that space. It would be super approachable, but also there’s a depth.

If you haven’t tried Puzzmo yet, I highly recommend it.

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Developers Getting Access to NFC Transactions via the Secure Element in iOS 18.1

Earlier today, Apple announced another major new functionality coming to iOS 18.1: the ability for third-party apps to offer NFC transactions via the iPhone’s Secure Element:

Starting with iOS 18.1, developers will be able to offer NFC contactless transactions using the Secure Element from within their own apps on iPhone, separate from Apple Pay and Apple Wallet. Using the new NFC and SE (Secure Element) APIs, developers will be able to offer in-app contactless transactions for in-store payments, car keys, closed-loop transit, corporate badges, student IDs, home keys, hotel keys, merchant loyalty and rewards cards, and event tickets, with government IDs to be supported in the future.

This is coming in iOS 18.1, which will also mark the official debut of Apple Intelligence. Even better, Apple has published extensive documentation on the new APIs, from which I noticed one detail: in addition to overriding the iPhone’s side button double-click with a different app, a third-party app running in the foreground will still be able to initiate its own NFC transactions, even if you set a different default app.

Eligible apps running in the foreground can prevent the system default contactless app from launching and interfering with the NFC transaction.

And:

You can acquire a presentment intent assertion to suppress the default contactless app when the user expresses an active intent to perform an NFC transaction, like choosing a payment or closed-loop transit credential, or activating the presentment UI. You can only invoke the intent assertion capability when your app is in the foreground.

The irony of all this, of course, is that Apple is under regulatory scrutiny in both Europe and the United States regarding the inability for third-party developers to offer alternative wallets and tap-to-pay systems on iPhone. But as it’s becoming apparent lately, it seems there’s no greater project manager for new iOS features than the fear of regulation.

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Designing for Today’s App Interactions

Yesterday, Vidit Bhargava, the developer of LookUp, Word of the Day, and other apps, published an excellent story on Pixel Posts about designing for today’s app interactions. Vidit makes the excellent point that the way we use apps is changing. They’re no longer iPhone-only islands that are siloed off from other apps and devices. As Vidit explains:

Not only is the iPhone app not the center of a user’s interaction on the phone. It’s increasingly becoming one of the many parts of an ecosystem where apps are expected to scale both in terms of interface and functionality starting from something as small as an Apple Watch and going all the way up to an unbounded experience like Vision Pro.

Not only do apps exist in the larger ecosystem of products, they are constantly interacting and communicating between them.

I couldn’t agree more. Today, I expect apps to be available on every device I use and to let me move my data between apps.

Vidit also explores the practical effect of the evolution of apps, arguing that it no longer makes sense to start by designing for the iPhone. Instead, Vidit suggests that we:

…think of “apps” as clusters of actions that help us reach or present information, and carry out processes (i.e. other actions).

The post is full of practical examples that are worth browsing through and an exploration of how to effectively design for actions. Vidit’s apps are among the best-designed apps I use, so I consider this post is a must-read for developers, designers, and anyone who is interested in where app design is heading.

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Developers Claim Apple Arcade is ‘Directionless’

Earlier this year, Neil Long of mobilegamer.biz published an inside look at Apple Arcade from game developers’ perspectives. The story reflected developers’ frustration stemming from their interactions with Apple, project cancelations, declining revenue, and more. The story didn’t paint a pretty picture.

This week, Long is back with a follow-up story that cites anonymous developer sources, claiming that developers have to wait months for payments, Apple is slow and unresponsive to support requests and other inquiries, and the Vision Pro struggles to run ‘complex’ games.

The list of problems cited is long and worth reading in full because it has led some of Long’s sources to conclude that they’re symptoms of a more fundamental problem:

…[J]ust like last time, most developers agreed that Apple sees games and game developers as a ‘necessary evil’, and that Arcade appears to be directionless and lacking in support from the rest of the tech giant.

“Arcade has no clear strategy and feels like a bolt-on to the Apple company ecosystem rather than like it is truly supported inside the company,” said one source. “Apple 100% does not understand gamers – they have little to no info on who plays their games that they can share with developers, or how they interact with games on the platform already.”

It’s important to take the complaints of unnamed sources with a grain of salt. However, it’s impossible to look at what’s going on with Arcade and App Store gaming in general – which Brendon and I discussed on NPC: Next Portable Console this week – and not conclude that Apple needs to shake up its approach to videogames.

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Fortnite Coming to AltStore PAL as Epic Announces New Plans for Distribution

Yesterday, AltStore co-creator Riley Testut posted on Mastodon that the ‘cat’s out of the bag.’ That cat was the announcement from Epic Games that their hugely popular game ‘Fortnite’ would be coming to AltStore PAL in the EU.

Epic had previously announced they would be launching the Epic Games Store in the EU on iOS and worldwide on Android ‘soon’ with what they called ‘great terms’ for developers. However, this announcement of their most popular title coming to an alternate App Store was somewhat of a surprise.

In the statement, Epic also said they plan to bring their games — including Fortnite — to other mobile stores, though AltStore PAL was the only one confirmed.

This being Epic Games, the statement didn’t forget to take some shots at the larger App Store owners. In addition to mentioning the recent legal battles Apple and Google have faced in Europe, the statement also reminded everyone of Epic’s win against Google in the US before making one final announcement.

In what Epic Games called a ‘protest of Samsung’s anticompetitive decision to block side-loading by default on Samsung Android devices,’ the company announced it would be withdrawing Fortnite and their other games from the Samsung Galaxy Store.

While it was only one sentence in another spicy statement from Epic Games, the announcement of Fortnite on AltStore PAL is a testament to the hard work Riley Testut and Shane Gill have put into the store. It’s also the realization of a joke Riley made way back in 2020.

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EarPods Rule

Even though we have a podcast together, I promise I did not talk to my friend Brendon about something I started doing myself last month: using EarPods – yes, the old wired ones – as my “universal earbuds” that can connect to just about anything these days. In any case, Brendon came to the same conclusion:

At the death of my most recent pair of Beats Fit Pro — the left earbud started to emit a loud electrical sound every so often or just disconnect entirely — I decided to give up on them for the time being. I instead bought some wired Apple EarPods which I haven’t used since the final days of the iPod. It’s hard to overstate how much I’ve loved having them with me for the past month.

And:

I’m not about to wax poetic about all of the ways using wired headphones in 2024 “changes everything” like a clickbaity YouTube video, but I will say that the proliferation of USB-C on pretty much every device is slowly returning the EarPods to their once-ubiquitous days of the 3.5mm jack. Yes I’m using them on my iPhone when I’m commuting, doing chores around the house, meditating, and what-have-you — but being able to plug them into my gaming devices, laptop, and tablet does in some ways feel like a return to form when it comes to ease of use.

I’m still using AirPods when I want to listen to music or podcasts without bothering my girlfriend at home or when I’m taking the dogs for a walk (although the Meta Ray-Bans have replaced a lot of my AirPods usage outdoors – something I plan to write about soon). A few weeks ago, however, fed up with limitations of Bluetooth multipoint-enabled earbuds, I thought: maybe I should just get Apple’s $20 USB-C EarPods and stop worrying about which wireless earbuds I use with my Apple devices and various gaming handhelds.

I’m here to tell you, like Brendon, that those $20 earbuds still rule. The ubiquity of USB-C means I can use them with my iPhone, iPad, Legion Go, Steam Deck, and even more novel devices such as the RG Cube and ROG Ally X (stay tuned for my thoughts on these on a future episode of NPC). I don’t have to worry about battery life, pairing, or latency. Sure, there’s a wire, and there’s no noise cancelling when using them – but these are my “downtime earbuds” anyway, so I don’t care.

Wireless earbuds – and specifically AirPods – are amazing. But if, like me, you often find yourself playing around with non-Apple devices and wishing you didn’t have to buy separate wireless earbuds for them…Apple’s EarPods are still great, and they’re better than ever thanks to USB-C.

Hear me out: a single cable standard that ensures headphones can work with any device, with no concerns regarding wireless protocols, batteries, and latency. What a concept, right?

Hear me out: a single cable standard that ensures headphones can work with any device, with no concerns regarding wireless protocols, batteries, and latency. What a concept, right?

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Federico’s Updated Setup Is Designed for Modular Simplicity

Federico has been on quite a journey with his gear setup over the past few months. If you’ve been following along on NPC: Next Portable Console, MacStories Unwind, and AppStories, you know that he’s been assembling a modular system that lets him switch effortlessly from work to play. He’s working on a story that pulls the threads of his experience together for readers, but in the meantime, Federico has updated our dedicated Setups page with what’s changed.

If you start with Federico’s latest entry in our Setups changelog, you’ll notice right away that the updates he’s made to his setup are all about simplifying his tech life. But, while many things have been taken away, several have been strategically added too. Let’s take a look.

The additions to Federico’ desk include:

Like me, Federico has also been experimenting with video and has added the Elgato FaceCam Pro and Elgato Key Light with Mini Mount to his setup.

As for gaming, Federico is still using the Lenovo Legion Go, but he upgraded to a new Steam Deck OLED with an etched glass display and added a bunch of Legion Go accessories, along with a custom-built eGPU:

On the home automation front, Federico has added Aqara E1 cameras and an Aqara Camera Hub G3 to his setup along with a variety of Philips Hue lights, a smart plug, and more.

For the complete list of gear in Federico’s setup, along with mine, be sure to check out our dedicated Setups page.

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Apple Executives on the Photos Overhaul in iOS 18

Alvin Cabral, writing for The National, got a nice quote from Apple’s Billy Sorrentino on the redesigned Photos app in iOS 18:

“As our features, users and libraries have grown, so has the density of the [Photos] app. So rather than hunt and peck throughout, we’ve created a simple streamlined single view photos experience based on deep intelligence,” Billy Sorrentino, senior director at Apple’s human interface design unit, told The National.

“Ultimately, we wanted to remove friction” in how Photos is used, he added.

It’s been a few weeks since I installed iOS 18 on my primary iPhone, and I feel pretty confident in saying this: I was wrong about the new Photos app at first.

I’ll reserve more in-depth comments for the public beta and final release of iOS 18; of course, given the drastic redesign of the app, there’s also a chance Apple may scrap their plans and introduce a safer update with fewer structural changes. However, over the past few weeks, I noticed that not only do I find myself discovering more old photos in iOS 18, but the modular approach of the more customizable Photos app really works for me. I was able to fine-tune the top carousel to my liking, and I customized pinned collections with shortcuts to my favorite sections. Put simply, because of these changes, I use the Photos app a lot more and find navigating it faster than before.

Anecdotally, when I showed my girlfriend the new Photos app, she argued that the single-page design should be nicer than iOS 17 since she never used the other tabs in the app anyway. I don’t think she’s alone in that regard, which is why I believe Apple should stick with this major redesign this time around.

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Highlighting Journalism on Mastodon

Eugen Rochko, writing on Mastodon’s blog today:

To reinforce and encourage Mastodon as the go-to place for journalism, we’re launching a new feature today. You will notice that underneath some links shared on Mastodon, the author byline can be clicked to open the author’s associated fediverse account, right in the app. This highlights writers and journalists that are active on the fediverse, and makes it easier than ever to follow them and keep up with their future work—potentially across different publications. Writers often work with different publishers over the span of their careers, but Mastodon is the perfect platform to amass a loyal audience that you, as the author, truly own, and can take with you across the fediverse.

When Eugen approached us about being one of the first publications to implement this new feature, we jumped at the chance. You may have noticed that we believe pretty strongly in writing and writers, so we’re pleased to be joining The Verge and MacRumors in implementing author bylines. Now, when you see a MacStories post on Mastodon, you can click on the author byline at the bottom of the post to jump to the author’s profile.

What’s more, the feature is incredibly easy to set up. It took Robb Knight about 15 minutes to add the creator OpenGraph tag to MacStories, and ever since, our posts have linked to our authors’ fediverse profiles:

Clicking the author link in a post takes you to that person's Mastodon profile.

Clicking the author link in a post takes you to that person’s Mastodon profile.

Currently, the authorship feature requires you to use the web version of Mastodon or its official app and have a mastodon.social account or be on a server running recent nightly releases. However, the new feature is part of the Mastodon API, so it shouldn’t be long before third-party apps begin supporting it, too.

Like a lot of people, we follow our favorite publications, but also our favorite writers. Mastodon’s author byline is an excellent way to shine a spotlight on both.

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