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CNN Interviews Apple Maps’ Product and Design Leads

Jacob Krol, writing for CNN, interviewed Apple Maps’ David Dorn, its product lead, and Meg Frost, its design lead, about the app’s steady improvements since its introduction in 2012. The story covers many of the features added in the fall with the release of Apple’s latest OS updates, which we’ve covered before, but adds the context of what Dorn and Frost’s teams were trying to accomplish with the changes. For example, with respect to complex roadways the updates have meant that:

“At a glance, drivers can understand a complex intersection more quickly than ever before,” said Frost. “And that detail helps with that split-second decision of which turn they’re going to make. So we want it to be both safer and visually satisfying to navigate.”

It was also interesting to learn that each of the 3D elements added to a handful of cities, and have begun to expand to new locales, are handmade by Apple’s designers:

“We pick the amount of detail we find appropriate and create a 3D mesh of the building landmark itself. And we apply it to the base map,” explained Frost.

In the past couple of years, Apple Maps has really hit its stride, at least in the places that I’ve used it. Maps are more detailed, I’ve encountered far fewer errors than in the past, and the experience of using the app with CarPlay is excellent. Although it’s nearly 10 years old now, Apple Maps still feels new to me because of the relentless iteration on the original app. By its nature, Maps demands constant attention, but it also shows how a competitive app category goes a long way toward keeping an app fresh and innovative.

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Wallpaper Tours Apple Park’s Design Studio

Wallpaper has published an in-depth profile of Apple’s Design Team that takes readers behind-the-scenes at Apple Park for a peek at the wide array of disciplines for which it is responsible. The story covers everything from hardware design to typography and sound design and includes interviews with Apple’s Evans Hankey, vice president of industrial design, and Alan Dye, vice president of human interface design.

Wallpaper’s piece is packed with anecdotes about Apple’s design process, such as this one about the Apple Watch’s haptic feedback system:

For Apple Watch, the team had to design, build, and implement a physical notification system. How strong? How long? What felt natural? ‘We knew that the Watch was going to be the most intimate, the most personal product that we’ve ever made,’ says Hankey. ‘We also knew it needed to get your attention at some point.’ It was Duncan Kerr, a long-standing member of the Design Team, who suggested the idea of the ‘tap’. ‘It’s such a lovely simple thing, but we had no idea how to bring that to life,’ Hankey says. Through a series of clunky prototypes and the work of haptics expert Camille Moussette, the ‘tap’ was refined and perfected.

Apple’s design process is rarely on display, which makes Wallpaper’s story, which includes loads of photos of the Design Team in action, one that you won’t want to miss.

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Shortcuts for Mac’s Superpower

Earlier today on Six Colors, Jason Snell wrote about running Shortcuts from the command line:

I was reminded by Simon Støvring, maker of the excellent Mac and iOS utility Data Jar (which is a persistent data store that’s accessible via Shortcuts), that people may not be aware of just how well integrated Shortcuts is into macOS.

Jason has put his finger on something I think has gone unnoticed by a lot of users. The deep integration of Shortcuts with macOS is its superpower, especially because it’s bidirectional. You can run your shortcuts from the command line and run command line scripts in your shortcuts. The same goes for AppleScript.

Add to that the ability to run shortcuts via AppleScript files, as applets, or with third-party apps, and there’s an incredible amount of room for creativity in bringing tools built into macOS and third-party automation apps together in new ways. It’s what led me to build the utility shortcuts I wrote about on MacStories and Club MacStories today and Federico to explore new ways to pass input into shortcuts earlier this week.

Be sure to check out Jason’s story for examples of the way shortcuts can be run from the command line and the results passed to other apps or used by macOS in various ways.

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AppStories, Episode 251 – Obsidian In Depth: The Basics (Part 1)

This week on AppStories, we introduce part one of a new series on Obsidian, explaining what the app is and does, why it’s important, the compromises that come along with using a non-native app, and how we are using it.


On AppStories+, John says goodbye to his M1 iMac review unit and reflects on how it has changed the way he uses the Mac, and Federico explains how he’s using Spark with Apple’s Reminders app.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

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David Smith Tests the Apple Watch Series 7’s Battery Life in the Scottish Highlands

David Smith recently spent three days hiking in the Scottish Highlands. He took his Apple Watch Series 7 along to see how its battery life fared on long hikes.

Smith, who recently wrote about the battery sipping Coros Apex Pro, a dedicated ‘adventure watch,’ put the Series 7 in Theater and Airplane modes to conserve battery life and hit the trail. The Apple Watch performed better than expected:

The result was surprisingly solid. For a day where I tracked a 16mi hike over the course of 5½ hours, the watch only used around 27% of its battery. This was using the built-in workout app with route recording active. So it uses around 1.7%/mile. On my second day I put it in ‘Power Saving Workout’ mode, which doesn’t record heart rate data as quickly. This used 23% for a 14mi hike, or around 1.6%/mi…which was actually less of a difference that I’d have guessed. So I just left it in regular workout mode from then on.

For comparison the Coros watch I was wearing on my other wrist did the entire 3 days/45miles of the trip using only 20% of its battery (around 0.4%/mile) so still dramatically better.

As Smith concludes, Apple’s investment in improving the brightness of the Series 7’s always-on display has had the nice side effect of making multiple-hour workouts possible without immediately needing to recharge the watch. Also, even if you don’t have an all-day hike planned, Theater and Airplane modes are good to keep in mind when you want to extend the battery life of your Apple Watch.

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AppStories, Episode 248 – Our iPad mini Home Screen and Focus Setups

This week on AppStories, we go into detail on our iPad mini Home Screen setups, including how they differ from other devices and how we use widgets, Focus modes, and Shortcuts to manage the setups.


On AppStories+, John brings a little bit of strange American culture along with him to Rome, surprising Federico with a Thanksgiving Dinner Candy Corn taste test.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

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Michael Flarup Announces The iOS App Icon Book

Source: Michael Flarup.

Source: Michael Flarup.

Four years in the making, designer Michael Flarup has launched a Kickstarter campaign to finalize, print, and ship The iOS App Icon Book.

Source: Michael Flarup.

Source: Michael Flarup.

As Flarup explains, the iPhone sparked a golden era of icon design. The iOS App Icon Book is a 150-page art book that traces the history of iconography on iOS, with full-color, detailed reproductions of some of the best icon work from the past decade. In addition to the artwork, the book also includes a primer on Flarup’s approach to icon design and profiles of leading icon designers. The book traces the evolution of notable icons too.

Source: Michael Flarup.

Source: Michael Flarup.

The book is also meant to preserve the history of iOS iconography. As Flarup explains, the history of iOS icons is:

A history that is quickly fading. Many apps featured in this book aren’t around anymore or have evolved — which means the work we’ve been doing to capture this artwork have borded on internet archaeology. If we don’t preserve these things now, while we still have the opportunity to, they will be gone forever.

Flarup says the book is about 90% complete and should be finished by late January 2022, with the final product shipping in April 2022.

I’ve been following Michael Flarup’s progress on The iOS App Icon Book since its earliest stages, and I’m excited that it’s nearly finished. Icons are an important piece of iOS history, and I can think of no better person to chronicle its evolution.

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Kotaku Collects the Beautiful Artwork of Apple TV+’s Foundation

Source: Kotaku.

Source: Kotaku.

The Apple TV+ show Foundation has been on my mind a lot this week. I’ve really enjoyed the first season so far, and yesterday, we hosted a live audio discussion in the Club MacStories+ Discord community, where we were joined by a few Club members to dig into the show’s first seven episodes. The discussion was part of AV Club, a channel in our Discord community where we pick media to enjoy as a group each month. It was a lively and fun discussion that is available to Club members as a podcast too.

As I was collecting my thoughts on Foundation in preparation for our group conversation, one of the aspects of the show that I kept coming back to was its visuals. It’s a sci-fi epic that doesn’t look like any sci-fi show I’ve watched before. From the elegance of Trantor’s surface, which is home to Empire, to the gritty reality of the planet’s subterranean levels, the inhospitable environment of Terminus, and the watery Synnax, every planet has a unique and authentic feel of its own that creates an immersive experience for viewers.

If you haven’t watched the show before or are a fan already and interested in learning more about Foundation’s unique style, I highly recommend browsing through the gallery of concept art for the show that is collected on Kotaku in a story by Luke Plunkett. The gallery of dozens of images includes costume design, landscapes, spaceships, weaponry, and more. Foundation is a big budget production that has more in common with the scale I’m used to seeing in movies. What the artwork spotlighted by Plunkett shows is that beyond the mountain of money spent on Foundation, an extraordinary amount of care has been taken by a group of incredibly talented artists to bring the story to life.

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Apple Releases Hooked, an Apple Original Podcast with No Ties to Other Properties

Benjamin Mayo writing for 9to5Mac reports that Apple has published its first podcast that isn’t tied to a TV+ property or Apple News. The show, called Hooked, is a true-crime story featuring career bank robber Tony Hathaway. As Mayo notes, the show is listed as an ‘Apple Original podcast.’

Perhaps more notable is that there doesn’t seem to be a standard RSS feed associated with the show. Instead, the show’s first four episodes and trailer are available only via the Apple Podcasts app. Of course, a feed could be added, but if one isn’t, this would mark Apple’s first foray into exclusive audio content, something which Spotify has been doing for quite some time.

During an investor call last week that Podnews reported on, Spotify declared itself the number one podcast provider in the US and over 60 other countries based on an Edison Research report. As a result, it would come as no surprise if Apple has begun competing head-to-head with Spotify with its own exclusive audio content in the highly-popular true-crime category. At the same time, though, one of podcasting’s strengths has always been its open nature, and it would be a shame to see that further eroded by Apple, which has been a steward of the format for so long.

Update: Although not indexed and available in all podcast apps yet, Hooked does have a traditional RSS feed, which can be found here.

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