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A Peek Into LookUp’s Word of the Day Art and Why It Could Never Be AI-Generated

Yesterday, Vidit Bhargava, developer of the award-winning dictionary app LookUp, wrote on his blog about the way he hand-makes each piece of artwork that accompanies the app’s Word of the Day. While revealing that he has employed this practice every day for an astonishing 10 years, Vidit talked about how each image is made from scratch as an illustration or using photography that he shoots specifically for the design:

Each Word of the Day has been illustrated with care, crafting digital illustrations, picking the right typography that conveys the right emotion.

Some words contain images, these images are painstakingly shot, edited and crafted into a Word of the Day graphic by me.

I’ve noticed before that each Word of the Day image in LookUp seemed unique, but I assumed Vidit was using stock imagery and illustrations as a starting point each time. The revelation that he is creating almost all of these from scratch every single day was incredible and gave me a whole new level of respect for the developer.

The idea of AI-generated art (specifically art that is wholly generated from scratch by LLMs) is something that really sticks in my throat – never more so than with the recent rip-off of the beautiful, hand-drawn Studio Ghibli films by OpenAI. Conversely, Vidit’s work shows passion and originality.

To quote Vidit, “Real art takes time, effort and perseverance. The process is what makes it valuable.”

You can read the full blog post here.


Podcast Rewind: Our Favorite Utilities and the Nintendo Switch 2 Hardware Story

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and I share some of our favorite utility apps, including Amphetamine, Text Lens, Gifski, Folder Peek, Mic Drop, Keka, and Marked.

This episode is sponsored by:

  • Rogue Amoeba: Makers of incredibly useful audio tools for your Mac. Use the code MS2504 through the end of April to get 20% off Rogue Amoeba’s apps.

NPC: Next Portable Console

This week, Federico, Brendon and I dive into Nintendo’s reveal of the Switch 2, analyzing the technical specifications, Mouse Control, the camera accessory, the new Pro Controller, Game Share, Nintendo’s strategy shift, and more.

This episode is sponsored by:

  • Rogue Amoeba: Makers of incredibly useful audio tools for your Mac. Use the code MS2504 through the end of April to get 20% off Rogue Amoeba’s apps.

NPC XL

On a special early-release epiaode of NPC XL, Brendon, Federico, and I go beyond the hardware to dig into the tech behind the games Nintendo announced alongside the Switch 2 and consider game compatibility, the debut of GameCube games as part of Nintendo Online, and more.

Read more


Apple Immersive Video Utility Released

Apple has released a new companion app called Apple Immersive Video Utility for Vision Pro owners that allows them to organize and manage immersive content with the help of a Mac. The utility, which is available for the Mac and Vision Pro, allows users to view, stream, and organize Apple Immersive Video into playlists. The app supports more than one Vision Pro, too, synchronizing playback of content streamed from a Mac to multiple Vision Pros. Videos can also be transferred from the Mac app to a Vision Pro for watching them there.

Apple Immersive Video Utility.

Apple Immersive Video Utility.

The App Store description only touches on it, but Apple Immersive Video Utility, the company’s first new Mac app in a long time that wasn’t released as part of an OS update, appears to be designed for post-production work by video professionals. The app could also be used in group educational and training settings based on its feature set.

The Blackmagic URSA Cine Immersive Camera. Source: Blackmagic.

The Blackmagic URSA Cine Immersive Camera. Source: Blackmagic.

However, the fact that NAB, the National Association of Broadcasters, conference is going on this week suggests that the app is primarily designed for post-production video work. In fact, the app seems to go hand-in-hand with Blackmagic’s URSA Cine Immersive, an Apple Immersive Video camera that was also shown off at NAB this week, and DaVinci Resolve Studio 20, which supports editing of Apple Immersive Video.

To expand the library of available Apple Immersive Video, there need to be tools to create and manage the huge video files that are part of the process. It’s good to see Apple doing that along with companies like Blackmagic. I expect we’ll see more hardware and software solutions for the format as the months go by.


Rogue Amoeba: Turn Your Mac Into an Audio Powerhouse [Sponsor]

Rogue Amoeba, makers of powerful audio tools for your Mac, are back to sponsor MacStories. From professional podcasters to home users, their lineup of products can assist you with all your audio needs.

Making recordings with Audio Hijack is a cinch, and transcribing audio is even faster with version 4.5.

No need to record? Take advantage of SoundSource for amazing control of your Mac’s audio. You’ll have control of each app playing audio on your Mac right from your menu bar, so you can adjust per-app volume, apply audio effects, and even redirect playback to a different device.

And if you want to overhaul your microphone capabilities in audio or video calls, check out Loopback so you can make a virtual input device from inside the Mac: Target audio playing from apps running right on your Mac, like their fun soundboard app Farrago to bring in background audio or sound effect clips, and bring it together with your microphone without any loss in quality. You can even pair Loopback with Audio Hijack, to add effects for your microphone.

Rogue Amoeba’s software is always available to try for free, and recent updates have brought a dramatically simpler setup process. Visit their site to download free fully functional trials. MacStories reader you can save 20% on any purchase through their store, with coupon code STORIES2504 at checkout. Act fast, as that deal ends April 20!

Our thanks to the team at Rogue Amoeba for sponsoring MacStories this week.


Return of the Utility Grab Bag

This week, Federico and John share some of their favorite utility apps, including Amphetamine, Text Lens, Gifski, Folder Peek, Mic Drop, Keka, and Marked.

Then, on AppStories+, Federico and John extend their conversation about utilities with six more favorites.


We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.


AppStories+ Deeper into the world of apps

AppStories Episode 430 - Return of the Utility Grab Bag

0:00
30:37

AppStories+ Deeper into the world of apps

This episode is sponsored by:

  • Rogue Amoeba: makers of incredibly useful audio tools for your Mac. Use the code MS2504 through the end of April to get 20% off Rogue Amoeba’s apps.

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Podcast Rewind: Vibe Coding, Scrobbling, Mythic Quest, and Switch 2 Game Tech

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Matt has built an Obsidian plugin with a fun name, Niléane is keeping the scrobbling dream alive, and everyone tries to find a great new Raycast extension.


MacStories Unwind

This week, the latest on the NVIDIA tech driving the Switch 2 and a new Donkey Kong game brings back podcast memories, plus Indiana Jones and the Great Circle and a super-slim Qi battery pack for your iPhone.


Magic Rays of Light

Sigmund and Devon highlight new Apple Original anthology series Side Quest and recap the recently wrapped season of its parent series Mythic Quest.

Read more


MacStories Weekly: Issue 460

This week, in addition to the usual links, app debuts, and recap of MacStories' articles and podcasts:

  • Simple Scan, by John
  • Transcriber: A Shortcut to Generate YouTube Video Transcripts, by Federico
  • Bend Is an Intuitive Stretching App with a Lovely Design, by Jonathan
  • Discord Server Numbers, Baby Invasion, and More, by Jonathan
Read more

Is Electron Really That Bad?

I’ve been thinking about this video by Theo Browne for the past few days, especially in the aftermath of my story about working on the iPad and realizing its best apps are actually web apps.

I think Theo did a great job contextualizing the history of Electron and how we got to this point where the majority of desktop apps are built with it. There are two sections of the video that stood out to me and I want to highlight here. First, this observation – which I strongly agree with – regarding the desktop apps we ended up having thanks to Electron and why we often consider them “buggy”:

There wouldn’t be a ChatGPT desktop app if we didn’t have something like Electron. There wouldn’t be a good Spotify player if we didn’t have something like Electron. There wouldn’t be all of these awesome things we use every day. All these apps… Notion could never have existed without Electron. VS Code and now Cursor could never have existed without Electron. Discord absolutely could never have existed without Electron.

All of these apps are able to exist and be multi-platform and ship and theoretically build greater and greater software as a result of using this technology. That has resulted in some painful side effects, like the companies growing way faster than expected because they can be adopted so easily. So they hire a bunch of engineers who don’t know what they’re doing, and the software falls apart. But if they had somehow magically found a way to do that natively, it would have happened the same exact way.

This has nothing to do with Electron causing the software to be bad and everything to do with the software being so successful that the companies hire too aggressively and then kill their own software in the process.

The second section of the video I want to call out is the part where Theo links to an old thread from the developer of BoltAI, a native SwiftUI app for Mac that went through multiple updates – and a lot of work on the developer’s part – to ensure the app wouldn’t hit 100% CPU usage when simply loading a conversation with ChatGPT. As documented in the thread from late 2023, this is a common issue for the majority of AI clients built with SwiftUI, which is often less efficient than Electron when it comes to rendering real-time chat messages. Ironic.

Theo argues:

You guys need to understand something. You are not better at rendering text than the Chromium team is. These people have spent decades making the world’s fastest method for rendering documents across platforms because the goal was to make Chrome as fast as possible regardless of what machine you’re using it on. Electron is cool because we can build on top of all of the efforts that they put in to make Electron and specifically to make Chromium as effective as it is. The results are effective.

The fact that you can swap out the native layer with SwiftUI with even just a web view, which is like Electron but worse, and the performance is this much better, is hilarious. Also notice there’s a couple more Electron apps he has open here, including Spotify, which is only using less than 3% of his CPU. Electron apps don’t have to be slow. In fact, a lot of the time, a well-written Electron app is actually going to perform better than an equivalently well-written native app because you don’t get to build rendering as effectively as Google does.

Even if you think you made up your mind about Electron years ago, I suggest watching the entire video and considering whether this crusade against more accessible, more frequently updated (and often more performant) desktop software still makes sense in 2025.

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