John Voorhees

5429 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

More from Jony Ive on Designed by Apple in California

Jony Ive was interviewed by design website Wallpaper about Designed by Apple in California, an Apple-published book of photography that documents twenty years of product design and manufacturing. Apple is known for its singular focus on the future and, during Steve Jobs’ tenure, its disdain for dwelling on the past. That has begun to change in recent years with things like its 40 Years in 40 Seconds video and its tribute to past laptops at the MacBook Pro event last month. Even so, Apple’s announcement of an expensive book about its own products caught some off guard. In response to Wallpaper, Ive addressed why Apple created Designed by Apple in California:

Sometimes if we are struggling with a particular issue then that gives us reason to go back and look at the way we have solved problems in the past. But because we’ve been so consumed by our current and future work we came to realise we didn’t have a catalogue of the physical products. So about eight years ago we felt an obligation to address this and build an objective archive.

Beyond chronicling the design of Apple’s past products, Ive explains that Apple wants to illuminate the connection between designing and making a product and provide a resource for design students:

One of the things we wanted to do was try and explain as clearly as we can – through photography – how you transform a raw material into a product that you recognise and hopefully use as a daily tool…. We feel that more than ever there has been a disconnect between designing and making and really, you can’t disconnect them. In the 90s, as manufacturing was outsourced, this chasm developed between where something was made and where it was designed. But designing and making are inseparable if you want the ultimate product to have integrity. Another key point is that the book is being sent to all the major design colleges in the world. We are keen to get it into the hands of young people who are studying design disciplines. It’s very important that it’s an educational resource as well.

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Twitter Announces New Steps to Combat Abuse

Twitter announced steps it has taken to curb abuse on its service. The first is an extension of the mute feature. The ability to mute an account has been available for a long time, but Twitter is adding the ability to mute keywords, phrases, and conversations in notifications. The feature will begin rolling out world-wide to all users ‘in the coming days.’

With respect to reporting abuse, Twitter says:

Our hateful conduct policy prohibits specific conduct that targets people on the basis of race, ethnicity, national origin, sexual orientation, gender, gender identity, religious affiliation, age, disability, or disease. Today we’re giving you a more direct way to report this type of conduct for yourself, or for others, whenever you see it happening. This will improve our ability to process these reports, which helps reduce the burden on the person experiencing the abuse, and helps to strengthen a culture of collective support on Twitter.

Finally on enforcement, Twitter reports that it has retrained its support teams, is instituting refresher training, and has introduced new internal tools and systems for combating abuse.

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Jony Ive Discusses Apple’s Design Process and New Book

Earlier today, Apple announced Designed by Apple in California, a coffee table book featuring photography of its products and design process that goes on sale tomorrow. In connection with announcement, Jony Ive was interviewed by Japanese design website Casa Brutus. Ive describes the motivation behind the creation of Designed by Apple in California, but also has a lot to say about Apple’s design process. My favorite part is at the beginning of the video where Ive describes how his team nurtures ideas:

One of the things that we’ve learned is the importance of listening. Because as we all know, the very best ideas can very often come from the quietest voice. Ideas are extremely fragile. Ideas are not predictable in terms of when you’ll have them and how many you are going to have. And so over the years, we’ve really created at team and an environment that I think really increases the probability of good ideas and when they actually arrive I think nurtures them.

As Ive speaks, the video shows designers at work in Apple’s studio creating prototypes of Macs, iPhones, and other items. If you are interested in design or the creative process in general, this is a must-watch video.


Designed by Apple in California, a Photographic History of Apple Design to Be Released November 16th

In a press release, Apple announced the release of a hardbound book, Designed by Apple in California, documenting twenty years of Apple design work. The book is dedicated to the memory of Steve Jobs. According to Jony Ive:

“The idea of genuinely trying to make something great for humanity was Steve’s motivation from the beginning, and it remains both our ideal and our goal as Apple looks to the future,” said Jony Ive, Apple’s chief design officer. “This archive is intended to be a gentle gathering of many of the products the team has designed over the years. We hope it brings some understanding to how and why they exist, while serving as a resource for students of all design disciplines.”

Designed by Apple in California includes 450 beautiful photographs of Apple products past and present by photographer Andrew Zuckerman and will go on sale at Apple.com and select Apple Stores on November 16, 2016. Apple’s press release provides further detail on the production of Designed by Apple in California:

“Designed by Apple in California” is available in two sizes and printed on specially milled, custom-dyed paper with gilded matte silver edges, using eight color separations and low-ghost ink. This linen-bound, hardcover volume was developed over an eight-year period.

The smaller version of the book (10.20” x 12.75”) will cost $199 and the larger version (13” x 16.25”) $299.

The price is steep, but the photographs are undeniably gorgeous. Here’s a selection of photos shared by Apple.


Take the Touch Bar For a Spin on Any Mac

Daniel Jalkut’s Red Sweater Software released a free Touch Bar simulator for the Mac. The app, Touché, generates a floating Touch Bar simulator on your Mac’s screen. Touché requires macOS 10.12.1 or later, but there’s a catch. Not all builds of 10.12.1 support the Touch Bar. If you download Touché and it tells you you need a more current version of Sierra, click the ‘More Info’ button to get a link to a version of macOS that works with Touché.

Although clicking a simulated Touch Bar is not the same experience as the real thing, I found it interesting to see what tools were available in Apple’s built-in apps like Pages, Numbers, and GarageBand and imagine what using the Touch Bar is like.

Touché is available from Red Sweater’s website as a free download.

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Phil Schiller Explains Apple’s Motivation Behind the Touch Bar

The first reviews of the MacBook Pros with Touch Bars have begun to hit the web. In connection with his review of the new laptops on Backchannel, Steven Levy spoke to Phil Schiller, Apple’s Senior Vice President of Worldwide Marketing, about the motivation behind the Touch Bar and recent criticisms leveled against Apple’s new MacBook Pros.

Levy raised the perennial question of why Apple didn’t just make a touchscreen MacBook Pro. In response, Schiller told Levy it’s not possible to design for a pointing device like a touchpad or mouse and a touchscreen without designing to the lowest common denominator:

“Our instincts were that it didn’t [make sense to do a touchscreen], but, what the heck, we could be wrong—so our teams worked on that for a number of times over the years,” says Schiller. “We’ve absolutely come away with the belief that it isn’t the right thing to do. Our instincts were correct.”

Schiller also bristled at the suggestion by Levy that the Touch Bar represents what Levy characterized as the ‘overall annexation of the Macintosh platform’ by iOS. Schiller responded that the Touch Bar:

“…is pure Mac,” he said. “The thought and vision from the very beginning was not at all, ‘How do we put iOS in the Mac?’ It was entirely, ‘How to you use the [iOS] technology to make a better Mac experience?’”

I look forward to trying the Touch Bar. With it only available on one line of laptops, it remains to be seen how widely it will be supported by third-party developers, but what I’ve seen planned for Adobe’s products, Sketch, 1Password, and other apps makes me optimistic.

There’s a fine line between whether bringing iOS technology to the Mac is in the service of creating a better Mac experience or amounts, as Levy characterizes it, to ‘the annexation of the Mac platform,’ but just as certain iOS gestures made sense to bring to the touchpad, the Touch Bar feels like a natural way to migrate Mac app toolbars to the keyboard and enhance the manipulation of linear content like audio and video.

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Google Play Music Gets Smart

Google is revamping Google Play Music with intelligence that it says will deliver the right music at the right time using machine learning. According to a post by Elias Roman, Lead Product Manager for Google Play Music, Google’s streaming music service will go beyond just figuring out what you like from the music you listen to. The update will also take into account context – things like your location, what you’re doing, and even the weather.

As Roman describes it:

To provide even richer music recommendations based on Google’s understanding of your world, we’ve plugged into the contextual tools that power Google products. When you opt in, we’ll deliver personalized music based on where you are and why you are listening — relaxing at home, powering through at work, commuting, flying, exploring new cities, heading out on the town, and everything in between. Your workout music is front and center as you walk into the gym, a sunset soundtrack appears just as the sky goes pink, and tunes for focusing turn up at the library.

In addition, Google has redesigned the Google Play Music home screen to emphasize your favorite music by putting it right at the top of the screen and adjusting what’s shown based on your context. The service will also automatically create an offline playlist of recently played songs for subscribers to listen to when they have no data connection.

It’s not surprising to see Google take Google Play Music in this direction. One of Google’s biggest competitive advantages is the data it knows about you from its many products. This sort of assistive technology is already baked into products like Google Photos and it seems natural to bring the same smarts to Google Play Music too.

Google Play Music will begin its world-wide roll-out to sixty-two countries this week on iOS, Android, and the web.

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Game Day: F1 2016

From time to time, a game comes along that is designed to test iOS hardware and see just how far it can be pushed. In the past, we’ve seen that with games like the Infinity Blade series. In September, the torch was passed to F1 2016 by Codemasters, a racing game that got stage time during Apple’s iPhone 7 event.

F1 wasn’t demoed on stage in September, but Phil Schiller’s comments about the game caught my attention. He specifically called out F1’s use of wide color gamut, haptic feedback, and the iPhone 7’s new stereo speakers, claiming that with the iPhone 7’s new A10 chip and GPU, F1 would bring console-level gaming to iOS. He was right.

F1 was released this week and it’s impressive on every level. I played F1 on my iPhone 7 Plus, iPad Pro, and Apple TV and it was great on each, but it was fantastic on the iPhone 7. The combination of hardware-stretching performance and integration of iPhone 7-only features sets F1 as a benchmark against which other triple-A iOS games will be measured.

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App Debuts

Battle Bash A delightful Advance Wars-like game that plays entirely as a turn-based iMessage game. In Battle Bash, you’ll move your troops on a map that hides enemy characters until they’re in sight. Simple controls and good use of custom iMessage bubbles to share game progress. Sylo Sylo wants to be a unified music...