Federico Viticci

10804 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

App Preservation: Saving the App Store’s History

The App Store had just turned one when, sometime in the summer of 2009, concept artist and game developer Zach Gage published a preview video for an iPhone game he had been working on. The game was based on a simple premise: Gage’s girlfriend liked playing Tetris for iPhone, which he thought was a rushed adaptation of the console game that didn’t take advantage of the iPhone’s unique hardware. “I just looked at it”, Gage told me in an interview on our podcast AppStories, “and I thought – I can make a better game than this”. So, in his spare time between different projects, he got to work.

The game, which launched in fall 2009, was called Unify. On his website, Gage described it as “Touch-Tetris for both sides of the brain”. In Unify you can see traits that would define Gage’s later work on the App Store: the game takes a well-known concept and adds a twist to it – blocks come in from both sides of the screen rather than falling from the top as in classic Tetris. Graphics are minimal, but instantly recognizable and somewhat cute in their simplicity. Unify is entirely controlled via touch, eschewing any kind of console-like onscreen controls. “I was trying to imagine what Tetris would look like as a game designed for multitouch”, Gage added. “And that kind of got me hooked. After that, I just kept making games”.

Unify has all the elements for an ideal App Store origin story: a basic preview video uploaded to Vimeo 9 years ago, before YouTube became the de-facto standard for videogame trailers; an independent artist and game developer who, years later, would win awards for innovation in mobile gaming; a funny backstory that stems from big publishers’ inability to adapt console games to touchscreens a decade ago.

You’d think that Unify would make for the perfect case study in app development and mobile creativity, if only for historic purposes. Except that Unify is gone from the App Store, as if it never existed in the first place.

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An Interview with Zach Gage

AppStories+ Deeper into the world of apps

AppStories Episode 67 - An Interview with Zach Gage

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45:38

AppStories+ Deeper into the world of apps

Federico and John are joined by independent game developer Zach Gage the creator of hit games like Ridiculous Fishing, SpellTower, Really Bad Chess, Typeshift, Flipflop Solitaire, and Pocket Run Pool to discuss the App Store’s effect on gaming.

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Interviews with Becky Hansmeyer and Heidi Helen Pilypas

AppStories+ Deeper into the world of apps

AppStories Episode 66 - Interviews with Becky Hansmeyer and Heidi Helen Pilypas

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44:53

AppStories+ Deeper into the world of apps

Federico and John interview Becky Hansmeyer, the creator of Snapthread and Heidi Helen Pilypas, the designer of Stamp Pack and the upcoming Capsicum.

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An Interview with Marco Arment and David Smith

AppStories+ Deeper into the world of apps

AppStories Episode 65 - An Interview with Marco Arment and David Smith

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01:02:39

AppStories+ Deeper into the world of apps

Federico and John interview Marco Arment, the creator or Instapaper and Overcast and David Smith who has many apps including health and fitness apps such as Pedometer++, Workouts++, Activity++, and Sleep++ about building sustainable businesses over the past decade of the App Store.

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An Interview with Craig Hockenberry and James Thomson

AppStories+ Deeper into the world of apps

AppStories Episode 64 - An Interview with Craig Hockenberry and James Thomson

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56:41

AppStories+ Deeper into the world of apps

Federico and John interview Craig Hockenberry of The Iconfactory and James Thomson, the creator of PCalc and DragThing, about the earliest days of the App Store.

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App Store Storytime

AppStories+ Deeper into the world of apps

AppStories Episode 63 - App Store Storytime

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30:32

AppStories+ Deeper into the world of apps

It’s storytime on AppStories. Federico and John tell some of their favorite personal stories about apps and the App Store.

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Celebrating the App Store’s 10th Anniversary with a Week of Special Coverage

When the App Store opened for business on July 10, 2008, I was working at a physical eBay store after dropping out of university. I’m pretty sure I don’t even actually remember the exact day the App Store launched; I do remember that, at some point during the summer after finally buying my first iPhone, the App Store opened my eyes to a world that captured my interest like nothing had ever done before. I had no idea that, just a few months later, I would start writing a blog about Apple and apps that, nearly a decade later, is my full-time job. Something was immediately clear though: I wanted to learn everything I could about apps and the people who made them, and I wanted to try all the best ones I could find. I was hooked.

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