Federico and John are joined by Team Alto members Ryan Cash and Harry Nesbitt.
Links and Show Notes
Federico and John interview Michael Flarup and Marc Edwards about iOS app design.
Links and Show Notes
- Michael Flarup
- Marc Edwards
Federico and John are joined by independent game developer Zach Gage the creator of hit games like Ridiculous Fishing, SpellTower, Really Bad Chess, Typeshift, Flipflop Solitaire, and Pocket Run Pool to discuss the App Store’s effect on gaming.
Links and Show Notes
Show Notes
[[federico]] Outcast for Watch The original podcast client for Apple Watch developed by Crunchy Bagel (maker of the excellent Streaks habit tracker) has received a major update that introduces support for playlist organization and streaming. Episodes in playlists play continuously while Outcast is in the background. In addition, Outcast should be faster in loading episode...
Federico and John interview Becky Hansmeyer, the creator of Snapthread and Heidi Helen Pilypas, the designer of Stamp Pack and the upcoming Capsicum.
Links and Show Notes
- Becky Hansmeyer
- Heidi Helen Pilypas
Federico and John interview Marco Arment, the creator or Instapaper and Overcast and David Smith who has many apps including health and fitness apps such as Pedometer++, Workouts++, Activity++, and Sleep++ about building sustainable businesses over the past decade of the App Store.
Links and Show Notes
- Marco Arment
- David Smith
- Under the Radar, Marco and David’s podcast on Relay FM about independent app development
Federico and John interview Craig Hockenberry of The Iconfactory and James Thomson, the creator of PCalc and DragThing, about the earliest days of the App Store.
Links and Show Notes
- James Thomson
- Craig Hockenberry
It’s storytime on AppStories. Federico and John tell some of their favorite personal stories about apps and the App Store.
This episode of AppStories is sponsored by:
Links and Show Notes
[[federico]] For the past several years, I’ve spent the better part of my summer working on my in-depth iOS review, which I publish on MacStories the day the new version of iOS launches to the public out of beta. And every year I’ve tweaked my workflow for organizing research material for the review, which involves...