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SoundSource

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Daylite: Win More Business, Get More Done [Sponsor]

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Our thanks to Daylite for sponsoring MacStories this week.


An Interview with Khoi Vinh, Principal Designer at Adobe

Earlier this week I had the opportunity to sit down with Khoi Vinh, Principal Designer at Adobe who leads its Design Practices group and author of Subtraction.com. Vinh, who was in Chicago to speak at the HOW Design Live conference, talks about how Adobe is using Adobe XD to integrate UX and UI design and prototyping into the product creation process for everyone from freelancers to big companies. He also discusses designers’ role in addressing the problems social media is facing, how artificial intelligence is beginning to play a role in design, and his podcast, Wireframe.

(The following has been condensed and edited for readability.)

Tell me a little bit about what you’re working on at Adobe these days.

Adobe XD is one of the main priorities at Adobe. We’re really passionate about the experience design space; really passionate about how product designers, UX/UI designers, they’re really kind of leading the way for how professional creativity is changing and XD is more than just an app, it’s a platform to help us build what designers need. So we see it as more than just a design app. It’s also prototyping and sharing, and so it’s really meant to help designers, and also the people who work with them, get more value out of the design process and be more productive in general.

Read more



Connected, Episode 242: An Incredible Critique of Modern Capitalism

Warren Buffett and Tim Cook star in a new iPhone game, Stephen and Myke tried the official Twitter app for a week and Federico is exporting his notes. Elsewhere, Mark Gurman has reported on iOS 13 and new versions of macOS and watchOS.

A very special episode of Connected this week, which also includes some details on my Evernote experiment and our thoughts on recent iOS 13 rumors. You can listen here.

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Nike Introducing AR Shoe Sizing Feature This Summer

Edgar Alvarez reports for Engadget on an upcoming AR feature I can’t wait to try:

Nike has been experimenting heavily with augmented reality for a few years now, and the company is continuing to work on new experiences powered by the technology. The sportswear giant is now introducing Nike Fit, a feature that uses a combination of computer vision, scientific data, artificial intelligence and recommendation algorithms to scan your feet and find the right shoe fit for you. And you can do it all in augmented reality, using the Nike app on your smartphone. Nike says that, according to industry research, over 60 percent of people wear the wrong size shoes. With Nike Fit, the company is hoping to solve that problem.

The AR experience itself is fairly simple: You open up the Nike app, go to a product page and, next to where there’s usually a menu that lets you pick the size of your shoes, you’ll see a new option to measure your feet. From there, the camera will pop up and you’ll be asked to stand next to a wall and point your smartphone at your feet, which will prompt a view that uses two AR circles to level your phone. Once the feature recognizes your feet and your physical environment, it starts scanning your feet and then tells you your ideal shoe size for Nike footwear. The entire process takes less than a minute.

It’s been two years since Apple introduced ARKit, yet there are still very few AR apps I’ve found add meaningful value to my life. Outside of measuring apps, the only ARKit experiences I’ve enjoyed related to shopping for furniture and other home accessories. It looks like shoe shopping will be the next major area where AR becomes more than a fun demo. According to Alvarez, the Nike Fit feature will be added to the Nike app this July.

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Bringing iOS Apps to the Mac Will Entail More Than Flipping a Switch

Craig Hockenberry of The Iconfactory has an in-depth look at the challenges developers, designers, and marketers will face bringing their iOS apps to the Mac. Although Marzipan may make it possible to simply flip a switch in Xcode to build Mac and iOS versions of an app simultaneously, it’s unlikely to be that simple in practice. As Hockenberry notes:

that build setting is just the first step on a long and complicated road. Good interaction doesn’t come for free.

That’s because user interactions are different between iOS devices and Macs and driven by multiple factors including differing input devices, screen sizes, and individual UI elements.

One of the many examples of design challenges that Hockenberry covers is moving from iOS device screen sizes to Mac screens:

The most obvious design element that will change as you move from iOS to macOS is the screen. If you’ve designed for the iPad, you already understand the challenges of a larger display surface and adapting your views as that size changes. It’s not easy work, but an alternative design that’s just “a big iPhone” is highly unsatisfying for a customer.

The Mac alters this scenario slightly because your app is presented in a window that’s resizable: you might be running with the constraints of an iPhone SE one moment and the expansiveness of an iPad Pro the next.

Hockenberry also raises concerns about how developers will make money from Marzipan apps if they are universal apps as is the case with the iPhone and iPad versions of many iOS apps:

It’s my opinion that Universal apps were the worst thing to ever happen for the iPad ecosystem. There’s no way for a developer to recoup the costs for new interactions and the extra work needed for more sophisticated apps. Apple makes it easier for a customer up front by offering a single download, but at the same time they make things worse because a Universal version of the user’s favorite app isn’t financially viable.

One thing’s for sure, change is coming to the Mac. For some, it will be exciting, and for others, it will be fraught with peril. Mistakes will be made, and adjustments will be necessary, but for iOS developers, designers, and marketers new to this sort of transition, Hockenberry’s post is a great place to start thinking about bringing their apps to the Mac. He’s been through similar changes in the past, and with the magnitude of what Apple likely has in store at WWDC, there’s no time like the present to start considering these issues.

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StopTheNews Forces Apple News Links to Open in Safari

Developer Jeff Johnson, the maker of StopTheMadness, has released a free Mac utility called StopTheNews that forces Apple News links to open in Safari instead of the News app.

The app works with Safari and Safari Technology Preview by registering itself as the default handler for the Apple News URL scheme. As Johnson explains on his website:

When StopTheNews gets an Apple News URL from Safari, it loads the page invisibly, finds the URL of the original article, and then opens the original article URL in Safari.

For example, this Apple News URL – https://apple.news/APIpuWVOoQQCi6gCg7H8zQg – opens a link on National Geographic’s website instead of in the News app. In my limited testing, StopTheNews works as advertised, opening Apple News links in Safari quickly. I don’t know if it’s possible, but I’d love to see StopTheNews also prevent Safari from asking if you want to open an RSS feed in Apple News when its URL is clicked.

Instead of opening Apple News (left), StopTheNews forces Apple News URLs to open in Safari (right).

Instead of opening Apple News (left), StopTheNews forces Apple News URLs to open in Safari (right).

I understand Apple’s motivations to drive users to its News app, but if I’m already working with links in Safari, having another app open can be annoying. Johnson’s solution is simple but clever, and it’s free, so if you’d prefer using Safari instead of Apple News for News links, check out his utility, which is available on GitHub.


AppStories, Episode 110 – Revisiting the Breakup of iTunes

On this week’s episode of AppStories, we revisit our discussion of the breakup of iTunes from Episode 21 in light of the latest Marzipan rumors.

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https://staging.macstories.net/podcasts/appstories/episodes/110/embed/

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