Q&A
iOS Travel Apps, Vol. 3
GoodNotes 5: The MacStories Review
I spend a lot of time at a keyboard. The obvious advantage of a keyboard is speed. When I’m in a groove, nothing beats typing into a text editor at my Mac or iPad Pro for quickly recording thoughts and ideas, so they aren’t forgotten.
Moving fast is not nearly as important when it comes time to refine those ideas into something coherent. Slowing down, switching tools and contexts, and working in different environments all help to bring order to disparate thoughts. The same holds for planning something new, whether it’s the next big article or organizing my thoughts on some other project.
It’s in situations like these when I grab my iPad Pro and open GoodNotes. The switch from the indirect process of typing into a text editor to working directly on the iPad’s screen with the Apple Pencil enables a different perspective that helps me refine ideas in a way that typing doesn’t.
With version 5, the GoodNotes team has taken my favorite iOS note-taking app and refined every aspect of the experience. The update retains the simplicity of the app’s design but does a better job surfacing existing functionality and extending other features. The result is a more flexible, powerful app that plays to its existing strengths – which current users will appreciate – but should also appeal to a broader audience than ever.
DuckDuckGo Switches to Apple Maps for Location Searches
Today, DuckDuckGo, the privacy-focused web search engine, began using Apple Maps for location-based searches. The company, which previously used OpenStreetMap, switched to Apple’s MapKit JS framework, which Apple introduced at WWDC in June 2018.
General search results and DuckDuckGo’s Maps tab both embed Apple Maps’ familiar UI with options to display street, satellite, and hybrid views of locations combined with Yelp data for businesses and other destinations. According to DuckDuckGo, users can search by address, geographical place, business name and type, and nearby. Clicking or tapping on the map preview in search results expands the map while selecting a location highlights it on the map.
With respect to location tracking, DuckDuckGo says:
At DuckDuckGo, we believe getting the privacy you deserve online should be as simple as closing the blinds. Naturally, our strict privacy policy of not collecting or sharing any personal information extends to this integration. We do not send any personally identifiable information such as IP address to Apple or other third parties.
DuckDuckGo explains elsewhere on its site that it uses GEO::IP lookup to determine users’ location by default. For better results, users can grant DuckDuckGo permission to use their browser location data, in which case DuckDuckGo says searches are still anonymous because the company does not store location data on its servers.
I tried DuckDuckGo’s new Apple Maps integration with several different searches. The search engine had no problem finding the coffee shop I was at this morning, and the familiar Apple Maps UI is a definite plus. However, the results weren’t as good when I ran a few ‘near me’ searches. Searches for coffee, pizza, and barbers ‘near me’ all returned better results before I granted DuckDuckGo access to my location. Of course, these are just a few non-scientific searches from one location, so your results may be different.
Steredenn: Binary Stars Debuts on iOS
French indie game studio Pixelnest debuted Steredenn: Binary Stars on iOS today. The update is a major expansion of the original version of Steredenn that I reviewed over a year and a half ago. Everything I loved about the original game that made it special and an instant classic is present in Binary Stars plus a whole lot more.
Pixelnest has added more ships. Each has unique strengths and weaknesses and a special ability that’s triggered by tapping the top right corner of the screen. That’s a new addition to the game’s control scheme, but it fits naturally with the game’s existing controls making the new abilities easy to pick up even if you are used to the old control scheme.
The new ships aren’t all immediately available though. Instead, they, along with bosses, weapons, and other unique elements are unlocked as you progress through the game adding a sense of progress and incentive to come back and play more.
There are loads of other additions too including new weapons, ship upgrades, and bosses. Like the original, the game’s stages are mostly procedurally generated. As in the past that keeps the game feeling fresh throughout no matter how often you’re defeated. However, the addition of so many new game elements makes Binary Stars a much deeper game than the original and one that’s sure to grab players’ attention for extended periods.
Binary Stars also features a new unlockable mode called Boss Rush. It’s a weekly challenge similar to the Daily Run that pits players against a variety of bosses and tracks their success on a special leaderboard.
Pixelnest has announced that the studio is being disbanded but that the team will continue to support Steredenn. It’s shame to see Pixelnest wind down, but they leave behind an incredible legacy in Steredenn, which launched to wide critical acclaim on consoles, desktops, and iOS and has gained a loyal following.
If you haven’t tried Steredenn before, now is a great time to jump in because Binary Stars has taken everything that is great about the original game and polished it into an incredibly fun, intense gaming experience that’s ideally suited for mobile devices like the iPhone and iPad. There’s so much new content to explore that players of the original version that haven’t picked up the game in a while should dig in again too.
Steredenn: Binary Stars is available on the App Store a free update to existing players of Steredenn and $3.99 for newcomers.
AppStories, Episode 94 – Interview: iOS Game Design with Edwin Smith of Feral Interactive→
On this week’s episode of AppStories, we interview Edwin Smith of Feral Interactive, the developer and publisher of Mac and iOS games about the design challenges of bringing complex desktop games to the iPad and iPhone.
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https://staging.macstories.net/podcasts/appstories/episodes/94/embed/
Interview: iOS Game Design with Edwin Smith of Feral Interactive
AppStories Episode 94 - Interview: iOS Game Design with Edwin Smith of Feral Interactive
37:16
This week, we interview Edwin Smith of Feral Interactive, the developer and publisher of Mac and iOS games about the design challenges of bringing complex desktop games to the iPad and iPhone.










