John Voorhees

5429 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

Manton Reece Launches Campaign for Microblogging Service and Book

Today, Manton Reece launched a Kickstarter campaign to raise money for Micro.blog, a platform for independent microblogging and a related book on the subject. Micro.blog has a lot in common with social networks like Twitter, such as replies and favorites, but with an important difference. Instead of locking users into a proprietary system owned by someone else, the content created by individuals is owned and controlled by them. As part of the Micro.blog service, Reece is also building publishing tools with Markdown support, including a native iPhone app, to help people get started with microblogging.

At the core of Micro.blog is an critical design decision – the separation of publishing from social networks. That choice ensures that the microblog content you create remains yours to publish at [your-name].micro.blog or anywhere else you can host a website. At the same time, Micro.blog doesn’t ignore existing social networks. Microblog posts can be cross-posted to other services, which has the potential to give users the best of both worlds – control over their content and access to the broad audiences of services like Twitter.

In addition to Micro.blog, Reece is writing a book on independent microblogging that makes the case for the format and provides practical advice on how to start a microblog. Backers of Reece’s campaign can choose from a variety of rewards that include Reece’s book, early access to the Micro.blog service, free months of the Micro.blog service, and stickers.

New social networks have come and gone over the years, but Reece’s focus on decentralizing microblog publishing from social networks is unique. I had a chance to speak with Manton about Micro.blog at WWDC and know how much time and thought has gone into this project. The campaign is off to a great start and I’m excited to try it soon.

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A Productivity Approach to Health and Fitness Apps

There are interesting parallels between productivity apps and health and fitness apps. With productivity apps, the battle is lost the moment the apps become more important than the work. If you have trouble getting email or todos under control, it’s human nature to conclude the problem is with the app and try another one....


iPhone City

David Barboza of The New York Times has an in-depth look at Zhengzhou, a Chinese city of six million residents with a Foxconn factory that can build 500,000 iPhones a day. Apple’s presence in Zhengzhou is so large that it’s called ‘iPhone City.’

The scale of Foxconn’s factory is immense:

[Workers] file steadily into dozens of factory sites, spread out across 2.2 square miles. At the peak, some 350,000 workers assemble, test and package iPhones — up to 350 a minute.

Based on extensive research that included over 100 interviews and the review of confidential Chinese government records regarding incentives received by Foxconn, The New York Times breaks down iPhone City’s stakeholders concluding that:

As China and the United States both brandish a new form of economic nationalism, they risk disrupting the system, without necessarily achieving their goals.

iPhone City is a complex system that developed over several years and involves economic incentives provided to Foxconn by local and national Chinese governments, intricate tax strategies that lower Apple’s costs, and a state recruited and trained labor force. We’ve had peeks at the enormity of Foxconn’s iPhone factory in the past, but Barboza goes further, with an excellent explanation of how interconnected each piece is.

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Game Day: Our Favorite Games of 2016

2016 was a good year for iOS games. The trouble is, great games can be hard to find because there are so many released every day. That’s why we started the weekly Game Day column, which is dedicated to combing the App Store for fun and interesting games.

We have covered 28 games since Game Day began in May. Looking back over that collection, there are certain ones that stand out more than others. Here are our six favorite games from the past year.

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My Favorite iMessage Apps and Sticker Packs of 2016

You may have noticed that we’re big fans of iMessage apps and stickers. Since their introduction with iOS 10 in September, we have covered more than 250 sticker packs and apps between MacStories and the weekly roundup of stickers Federico and I do in MacStories Weekly for Club members. That’s a lot of apps and stickers, and there are so many excellent ones we covered this year that it was difficult to narrow them down to shorter list.

When it comes to iMessage apps, my favorites are games and apps that make it easy for me to share bits of useful information with friends and family. Sticker packs become favorites for a wider variety of reasons; some are useful, allowing me to get my point across better than words alone, others are funny, and some just look great, but all liven up conversations. Here are my favorites of 2016.

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Pokémon Go Apple Watch App Released

Niantic, maker of Pokémon Go, released an Apple Watch companion app for its popular iOS game today. According to Niantic the Apple Watch app lets players:

• Log each play session as a workout, with gameplay counting toward personal Activity rings
• Receive notifications about nearby Pokémon
• Count distance toward hatching Pokémon Eggs and receiving Candy with your Buddy Pokémon
• Receive notifications about PokéStops nearby and collect items from them
• Receive notifications when Eggs hatch and medals are awarded

The Pokémon Go watchOS app, which is available as part of a free update to the game, was first announced at Apple’s September iPhone event by Niantic CEO, John Hanke.

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Workouts++ Review

Workouts++ by David Smith takes my favorite aspect of Apple’s stock Workout app for watchOS – the ability to quickly start a workout – and adds layers of customization and workout tracking that takes the app to another level altogether. The key to Smith’s watchOS app is the inclusion of an iOS app that lets you customize the real-time statistics tracked on your Apple Watch during a workout and view the data collected in useful ways.

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Super Mario Run Sets Records

In a press release today, Nintendo detailed some of the App Store records Super Mario Run broke in the days immediately following its release last week. TechCrunch reports that:

…the company says that in addition to its top ranking in the “free” chart of the App Store in 140 different global markets (of the 150 where it’s available), it’s also now in the top 10 ranking for best grossing games in 100 different markets.

The press release also includes a quote from Phil Schiller, Apple’s Senior Vice President of Marketing confirming the record-smashing downloads.

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HealthFace Puts Health App Data on Your Wrist

HealthFace, by Australia-based Crunchy Bagel, maker of the 2016 Apple Design Award-winning app Streaks, is an iOS and watchOS app that uses Apple Watch complications to display data stored in Apple’s Health app. The Health app got a much-needed makeover with iOS 10, but it can still take a lot of tapping to find what you want. HealthFace cuts through the clutter by letting you pick and customize the data that’s important to you and displaying it where it’s readily available – on your Apple Watch.

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